Dragon's Lair (1983 video game): Difference between revisions
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*A portion of the game was parodied in the hit TV show, Family Guy, in which Peter portrayed Dirk The Daring. |
*A portion of the game was parodied in the hit TV show, Family Guy, in which Peter portrayed Dirk The Daring. |
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==Reception== |
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The Commodore 64/128 version of the game was reviewed in 1988 in ''[[Dragon (magazine)|Dragon]]'' #133 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.<ref name="Dragon133">{{cite journal |
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|date=May 1988 |
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==See also== |
==See also== |
Revision as of 03:25, 26 September 2009
Dragon's Lair | |
---|---|
Developer(s) | Advanced Microcomputer Systems |
Publisher(s) | Cinematronics, Taito |
Platform(s) | Arcade |
Release | June 1983 |
Genre(s) | Action Interactive Movie |
Mode(s) | Up to 2 players, alternating turns |
- This is about the video game. For the book, see the article on Sharon Kay Penman.
Dragon's Lair is a laserdisc video game published by Cinematronics in 1983. It featured animation created by former Disney animator Don Bluth. Most other games of the era represented the character as a sprite, which consisted of a series of bitmaps displayed in succession. However, due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the laserdisc, but imposed other limitations on the actual gameplay.
The game's enormous contrast with other arcade games of the time created a sensation when it appeared, and was played so heavily that many machines often broke due to the strain of overuse. It was also arguably the most successful game on this medium and is aggressively sought after by collectors.
Overview
Dragon's Lair features the hero, Dirk the Daring, attempting to rescue Princess Daphne from the evil dragon Singe locked in a wizard's castle. The screen shows animated scenes, and the player executes an action by selecting a direction or pressing the sword button with correct timing. The comedy of the game stemmed from not only the bizarre looking creatures and death scenes, but the fact that while Dirk was a skilled knight, he was somewhat clumsy in his efforts and was a reluctant hero, prone to shrieking and reacting in horror to the various dangers he encounters.
The attract mode of the game displays various short vignettes of gameplay with the accompanying narration:
- "Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"
Instead of controlling the character's actions directly, players control his reflexes, with different full motion video (FMV) segments playing for correct or incorrect choices.
A quote from a Newsweek article (August 8 1983) captures the level of excitement displayed over the game during that time:
- Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action... The game has been devouring kids' coins at top speed since it appeared early in July. Said Robert Romano, 10, who waited all day in the crush at Castle Park without getting to play, "It's the most awesome game I've ever seen in my life."
Dragon's Lair was also one of the first arcade games to cost USD$0.50 (or two "credits") for a single play, twice as much as games traditionally cost up until that time.
Background
Rick Dyer was inspired by the text game Adventure. This game gave rise to an invention he dubbed "The Fantasy Machine." This device went through many incarnations from a rudimentary computer using paper tape (with illustrations and text) to a system that manipulated a videodisc containing mostly still images and narration. The game it played was a graphic adventure called The Secrets of the Lost Woods.[1]
Attempts to market The Fantasy Machine had repeatedly failed. Allegedly, an Ideal Toy Company representative walked out in the middle of one presentation.
His inspiration allegedly came during his viewing of The Secret of NIMH, whereby he realized he needed quality animation and an action script to bring excitement to his game.
He elected to take a reserved but as of yet unscripted location from The Secrets of the Lost Woods known as The Dragon's Lair.
Development
Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems (which later became RDI Video Systems). A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation.
The game was animated by veteran Disney animator Don Bluth and his studio. Development was done on a shoestring budget, cost US$1 million and took seven months to complete. Since the studio couldn't afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne. The animators also used their own voices for all the characters instead of hiring actors in order to keep costs down, although it does feature one professional voice actor: Michael Rye as the narrator in the attract sequence (he is also the narrator for Space Ace and Dragon's Lair II).
Dirk the Daring's voice belongs to film editor Dan Molina, who later went on to perform the bubbling sound effects for another animated character, Fish Out of Water, from 2005's Disney film Chicken Little, which he also edited. Dirk shrieks or makes other noises on numerous occasions but speaks words only twice. First, he mutters "Uh, oh" when the platform begins to recede during the fire-swinging sequence, then he exclaims "Wow!" when first entering the Dragon's Lair and laying eyes on the slumbering Princess Daphne.
The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank. Bryan Rusenko and Glen Berkovitz were the recording engineers. The 43 second "Attract Loop" was recorded in a straight 18 hour session. Featured instruments, all keyboards, were the E-mu Emulator and Memory MOOG.
Technical
The original laserdisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often failed. Although the players were of good quality, the game imposed unusually high strain: Laserdisc players were designed primarily for playing movies, in which the laser assembly would gradually move across the disc as the data was read linearly. However Dragon's Lair required seeking different animation sequences on the disc every few seconds as dictated by gameplay. The high amount of seeking, coupled with the length of time the unit was required to operate, could result in failure of the laserdisc player after a relatively short time. This was compounded by the game's popularity. As a result, the laserdisc player often had to be repaired or replaced.
The life of the original player's gas laser was about 650 hours; although later models had solid state lasers with an estimated life of 50,000 hours, the spindle motor typically failed long before that. It is rare to find a Dragon's Lair game intact with the original player, and conversion kits have been developed so the units can use more modern players.
The original USA 1983 game used a single side NTSC laserdisc player manufactured by Pioneer; the other side of the disc was metal backed to prevent bending. The European versions of the game were manufactured by Atari under license and used single side PAL discs manufactured by Philips (not metal backed). Philips was also the supplier of the laserdisc players for the European games.
The European arcade version of Dragon's Lair was licensed to Atari Ireland (as was Space Ace later). The cabinet design was therefore different from the Cinematronics version. The main differences were that the LED digital scoring panel was replaced with an on screen scoring display appearing after each level. The Atari branding was present in various places on the machine (marquee, coin slots, control panel and speaker grill area), and the machines featured the cone LED player start button used extensively on Atari machines. Although licensing for this region was exclusive to Atari, a number of Cinematronics machines were also available from suppliers mostly via a gray import.
Legacy
The original Fantasy Machine was later released as a prototype video game console known as Halcyon.
Various home computer adaptations of Dragon's Lair were released during the 1980s and 1990s but because of (at the time) high memory consumption due to the detailed animation of the games, not all the scenes from the original game were included. This led to Escape from Singe's Castle, a pseudo-sequel where Daphne is kidnapped at the moment of Dirk's victory by a shapeshifter, forcing him to venture even further into the castle to save her again. The game was comprised of unused scenes from the laserdisc version, though some portions (such as the lizard king and mud men) were shortened. The 8-bit versions were created by Software Projects, while Readysoft handled the 16-bit versions. These used video compression and new storage techniques, but came on multiple 3.5" floppy disks.
The game also led to the creation of a short-lived television cartoon series of the same name by Ruby-Spears Productions (in which the originally nameless Dragon was given the name Singe, and Princess Daphne now wore a long pink dress). Thirteen half-hour episodes were produced and aired on the ABC network from September 8, 1984, to April 27, 1985. It was last aired on the USA Cartoon Express between the late '80s and the early '90s, with a commercial bumper showing Dirk inside the train entertaining children with magic tricks while Singe the Dragon ran by his back while Dirk pull out his sword and chased Singe. The show was generally run of the mill, but boasted an unusual feature: to keep the show in the spirit of the game, before each commercial break a narrator would ask what the viewer would do to solve the problem facing Dirk. After the commercial break, the outcomes of the various choices were shown before Dirk acts on the correct idea (with the occasional exception) to save the day.
A comic book mini series based on the game, but incorporating elements from the cartoon series as well, like Dirk's horse Bertram, was released in 2003 by Crossgen Publishing, concurrent with a mini series based on Space Ace. Arcana Studio is currently publishing the entire comic book series in 2006 as there were three issues that were never before published.
The game inspired a sequel (disregarding the Escape from Singe's Castle as one), Dragon's Lair II: Time Warp, created shortly after the original, but released in 1991. It also led to the creation of 1984's Space Ace, another game animated by Don Bluth and his crew. Space Ace was also a ROM and disc upgrade kit for the Dragon's Lair cabinets, complete with new control panel overlay, side art and header.
Dragon's Lair III: The Curse of Mordread was made for Amiga and DOS in 1992, mixing original footage with scenes from Time Warp that were not included in the original PC release due to memory constraints. The game also included a newly produced "Blackbeard the Pirate" stage that was originally intended to be in the arcade game but was never completed.[1]
In late 2002, to commemorate the 20th anniversary of the original arcade release of the smash hit, Digital Leisure Inc. produced a special edition DVD box set of the three arcade classics that defined laser disc arcade games: Dragon’s Lair, Space Ace and Dragon’s Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon’s Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging for Dragon’s Lair pros. Digital Leisure worked with a small independent game developer, Derek Sweet, to release a CD-ROM 4-Disc Box Set for Windows based PCs.
Dragon's Lair 3D: Return to the Lair was developed in 2002, as a 3D interpretation of the game for Microsoft Windows, Xbox, GameCube and the PS2.
In 2005, Digital Leisure created a new Dragon's Lair III which utilized 3D footage from Dragon's Lair 3D, but controlled via a system like the original arcade games.
In Late 2006, Digital Leisure released "Dragon's Lair HD", which features an all-new High-Definition transfer from the original negatives (as opposed to just sourcing the laserdisc). The original mono soundtrack has also been remastered into Dolby Digital 5.1 sound (on PCs that can support it).
According to Don Bluth and Gary Goldman a Dragon's Lair movie has been scripted and is ready to go into production once financing for the project is in place. The film will be in the classic, traditional 2D animation style. Currently, however, the project is in development hell.
On April 9, 2007, a Blu-Ray version of Dragon's Lair was released. This uses the same HD transfer as the aforementioned PC release, but went through a 6 month process to clean and remaster the image. Dragon's Lair Blu-Ray is the first title to fully utilize BD-J technology.[2]
Platform ports
Dragon's Lair led to the creation of numerous video game ports for home systems. Since some original sequences did not fit in the ports for those systems, they were re-released only in a virtual sequel called Escape from Singe's Castle. A non-linear arcade interpretation of Dragon's Lair and Escape from Singe's castle with elements of platform and puzzle was made by Software Projects for 8-bit machines in 1986.
The sequence with the drawbridge and eyestalks seen in the attract mode was excised from the original arcade version of the game, but still remains on the laserdisc, playable in fan-made modifications of the program, or in the version of the game released in Europe as well as the Sega CD, PC, DVD, and HD versions.
A platformer adaptation of the game was also made for the Nintendo Entertainment System and Super NES called Dragon's Lair.
The Game Boy version (entitled Dragon's Lair: The Legend) in particular has almost nothing to do with the source game aside from Dirk as the protagonist, Mordroc as the villain, and saving Princess Daphne as the objective. In fact, the game is a port of a five-year-old ZX Spectrum game, Roller Coaster, the result being a platform game where Dirk has to negotiate a series of thinly-disguised fairground rides. The later Game Boy Color version, however, is a relatively faithful rendition of the original game.
The Dragon's Lair Deluxe Pack was released for home computers containing all the FMV for all three games. Though it contains all the video including some scenes cut from the North American version of the game, the gameplay was reported as lackluster.
ReadySoft released Dragon’s Lair for the Apple Macintosh on CD-ROM in 1994. A Sega CD version was also released.
DAPHNE, an emulator for laserdisc based games, can emulate the original 1983 version. DAPHNE requires the ROM files plus the original laserdisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the laserdisc. These streams can be generated from the original laserdisc or from Digital Leisure's 2002 DVD.
Year | ## | Platform | Media | Developer | Publisher | Other notes |
---|---|---|---|---|---|---|
1983 | 01 | Arcade game | LaserDisc | Starcom | Cinematronics | Original Release |
1984 | 02 | Coleco Adam | Cartridge | Coleco | ||
03 | Coleco Adam | Floppy | Coleco | |||
1986 | 04 | Amstrad CPC | Cartridge | Software Projects | ||
05 | Amstrad CPC | Floppy | Software Projects | |||
06 | ZX Spectrum | Cassette | Software Projects | |||
07 | Commodore 64 | Cassette | Software Projects | |||
1987 | 08 | ZX Spectrum | Cartridge | Software Projects | Budget Release | |
09 | Amstrad CPC | Cassette | Software Projects | Released name: "Escape From Singe’s Castle" | ||
10 | Amstrad CPC | Floppy | Software Projects | Released name: "Escape From Singe’s Castle" | ||
11 | ZX Spectrum | Cassette | Software Projects | Released name: "Escape From Singe’s Castle" | ||
12 | Commodore 64 | Cassette | Software Projects | Released name: "Escape From Singe’s Castle" | ||
13 | Commodore 64 | Floppy | Amazing Software | Republished version includes both cassette versions on a single 'flippy' | ||
1989 | 14 | Commodore Amiga | Floppy | Readysoft | ||
15 | Commodore Amiga | Floppy | Readysoft | Released name: "Escape From Singe’s Castle" | ||
16 | Atari ST | Floppy | Readysoft | |||
17 | Personal Computer | Floppy | Sullivan Bluth / Merit Software | Released On: 5.25" Floppy | ||
18 | Personal Computer | Floppy | Sullivan Bluth / Merit Software | Released On: 3.5" Floppy | ||
1990 | 19 | Nintendo Entertainment System | Cartridge | Elite Systems | ||
20 | Game Boy | Cartridge | Elite Systems | |||
21 | Macintosh Plus / SE | Floppy | Readysoft | |||
22 | Atari ST | Cartridge | Readysoft | |||
1991 | 23 | Personal computer | Floppy | Readysoft | ||
24 | Personal computer | Floppy | Readysoft | Released name: Escape From Singe’s Castle, (includes some non original arcade levels) | ||
25 | Personal computer | Floppy | Readysoft | Released name: Escape From Singe’s Castle | ||
26 | Apple Macintosh | Floppy | Readysoft | Released name: Escape From Singe’s Castle, (This version includes few levels from the original arcade game Dragon's Lair II : Timewarp) | ||
1992 | 27 | Super Nintendo Entertainment System | Cartridge | Data East | ||
1993 | 28 | Sega CD | CD-ROM | Readysoft | ||
29 | Personal computer | CD-ROM | Readysoft | |||
30 | 3DO | CD-ROM | Readysoft | |||
31 | Sega Mega-CD | CD-ROM | Readysoft | |||
1994 | 32 | Apple Macintosh | CD-ROM | Readysoft | ||
33 | CD-I | CD-ROM | Readysoft | |||
1995 | 34 | Atari Jaguar | CD-ROM | Readysoft | ||
1997 | 35 | Windows 95 | CD-ROM | Digital Leisure | Release Name: Deluxe Pack, (Also Contained Space Ace & Dragon's Lair II) | |
36 | Personal Computer | DVD-ROM | Digital Leisure | |||
1998 | 37 | Home DVD players | DVD | Digital Leisure | ||
38 | Windows 98 | DVD-ROM | Digital Leisure | |||
2000 | 39 | Game Boy Color | Cartridge | Capcom | ||
40 | PlayStation 2 | DVD | Digital Leisure | |||
2001 | 41 | Windows XP | CD-ROM | Digital Leisure | Arcade Authentic | |
42 | Xbox | DVD | Digital Leisure | |||
2002 | 43 | Home DVD players | DVD | Digital Leisure | Release Name: "20th Anniversary Pack" | |
44 | Apple Macintosh | DVD-ROM | Digital Leisure | |||
45 | GameCube | CUBE-DVD | DragonStone | Capcom | Remake name: "Dragons Lair 3D" | |
46 | Xbox | Xbox-DVD | DragonStone | UbiSoft | Remake name: "Dragons Lair 3D" | |
47 | Personal Computer | CD-ROM | DragonStone | UbiSoft | Remake name: "Dragons Lair 3D" | |
2003 | 48 | Windows XP | CD-ROM | Digital Leisure | Release Name: 20th Anniversary Pack | |
2004 | 49 | PlayStation 2 | PS2-DVD | DragonStone | THQ | Release Name: Dragon’s Lair 3D - Special Edition |
50 | GameCube | CUBE-DVD | DragonStone | THQ | Release Name: Dragon’s Lair 3D - Special Edition | |
2005 | 51 | Mobile Phone | Download | Disney Mobile | ||
2006 | 52 | Windows XP | DVD-ROM | Digital Leisure | High Definition WMV | |
2007 | 53 | Home Blu-ray players | BD-R | Infinite HD | Digital Leisure | |
54 | PlayStation 3 | BD-R | Infinite HD | Digital Leisure | ||
55 | Home HD DVD players | HD DVD | Infinite HD | Digital Leisure | ||
56 | Xbox 360 | HD DVD | Digital Leisure | |||
57 | Personal Computer | DVD | Digital Leisure | 20th Anniversary Pack released on 1 DVD instead of 4 disks | ||
Future Releases | 58 | Nintendo DS | DS Game Card | |||
59 | PSP | UMD | N/A [3] | This release will have additional tweaks not present in previous versions. For instance, this version will have new additional scenes, a castle map that displays the player's progress and five lives per player instead of three. | ||
60 | iPhone | Downloadable | Digital Leisure | |||
61 | Wii | Nintendo optical disc | Digital Leisure |
In popular culture
- Dragon's Lair is featured in the Video Games Live tour.[4]
- A Robot Chicken episode, "Celebrity Rocket", shows Dirk battling a mid-life crisis in the segment Dragon's Lair: The Middle Ages.[5]
- Dragon's Lair was once a featured game on the 1980s video game based game show, Starcade. The entire episode can be seen in Digital Leisure's 20th Anniversary DVD and PC CD ROM editions.[6]
- A portion of the game was parodied in the hit TV show, Family Guy, in which Peter portrayed Dirk The Daring.
Reception
The Commodore 64/128 version of the game was reviewed in 1988 in Dragon #133 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.[8]
See also
References
- ^ Interview with Rick Dyer
- ^ http://www.hardcoreware.net/dragons-lair-blu-ray-java-review/
- ^ http://www.joystiq.com/2008/01/07/psp-dragons-lair-game-needs-publisher/
- ^ http://www.videogameslive.com/index.php?s=info
- ^ http://animatedtv.about.com/od/robotchicken/a/rcepguide2.htm
- ^ http://www.digitalleisure.com/contents/DVDVideo_games.htm
- ^ http://www.arcade-history.com/?n=dragon%27s-lair&page=detail&id=702
- ^ Lesser, Hartley, Patricia, and Kirk (May 1988). "The Role of Computers". Dragon (133): 46–52.
{{cite journal}}
: CS1 maint: multiple names: authors list (link)
External links
- Dragon's Lair at the Killer List of Videogames
- Dragon's Lair at IMDb
- Template:Tv.com show
- Dragon's Lair at MobyGames
- Detailed Info on Dragon's Lair from Cataroo
- Syd Bolton's Dragon's Lair Page with detailed information on each version
- Dragon's Lair at SpectrumComputing.co.uk
- Dragon's Lair Blu-Ray Review
- Dragon's Lair HD Preview @ IGN Vault Network
- The Dot Eaters Article featuring a history of Dragon's Lair and the 80's laser game craze
- Dragon´s Lair Spanish Review @ kopodo from first game to last and Comic adaptation.
- 1983 video games
- 3DO games
- Amiga games
- Amstrad CPC games
- Arcade games
- Atari Jaguar games
- Atari ST games
- CD-i games
- Cinematronics games
- Commodore 64 games
- DOS games
- Dragon's Lair
- Game Boy games
- Game Boy Color games
- Interactive movie video games
- Laserdisc video games
- Mac OS games
- Mobile phone games
- Nintendo Entertainment System games
- Sega Mega-CD games
- Super Nintendo Entertainment System games
- Windows games
- ZX Spectrum games