Robin Rendle ・ Notes about product design

Some good thought morsels from Robin on product design:

Bad product design is when folks talk more about the UI than what the UI is built on top of.

There’s a lot of talk about how great design is invisible—mostly boring conversations with little substance—but! I think that’s true when it comes to product design.

Bad product design is when your interface looks like your org chart.

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Related links

Why strong sound design is critical to successful products - O’Reilly Media

From Designing Products with Sound by Amber Case and Aaron Day:

Sound eases cognitive burdens.

Sound is also a powerful brand differentiator.

Sound is emotional.

Finally, sound impacts productivity.

But also:

Not every product needs sound design.

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Nuberodesign > Blog > In Praise of Buttons – Part One

I concur:

Just because a user interface uses 3D-buttons and some shading doesn’t mean that it has to look tacky. In fact, if you have to make the choice between tacky-but-usable and minimalistic-but-hard-to-use, tacky is the way to go. You don’t have to make that choice though: It’s perfectly possible to create something that is both good-looking and easy to use.

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Kinopio’s Design Principles

Pirijan talks us through the design principles underpinning Kinopio, a tool I like very much:

  1. Embrace Smallness by Embracing Code as a Living Design System
  2. Building for Fidget-Ability, hmmm
  3. Embrace Plain Text
  4. A Single Interface for Mobile and Desktop
  5. Refine by Pruning

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Burn baby burnout by Amy Hupe, content designer.

Here’s the transcript of a great talk by Amy on the realities of working on design systems.

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Get it shipped — building better relationships with Devs

This advice works both ways:

  1. Collaboration
  2. Communication
  3. Respect

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