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$\begingroup$ An image would be helpful $\endgroup$– Markus von BroadyCommented yesterday
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$\begingroup$ I think you want to use the Exposure parameter of your camera or do it in post docs.blender.org/manual/en/latest/compositing/types/color/… Also if you're using EEVEE I think you'll have to use some tricks $\endgroup$– GorgiousCommented yesterday
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$\begingroup$ @MarkusvonBroady added $\endgroup$– LiuuuukCommented yesterday
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$\begingroup$ I do not see any settings. But first of all, your environment does not seem to be set to a strength that resembles real world conditions. Apart from that, what you expect is something that gaming engines have built, but Blender is not a gaming engine. It does not adjust the exposure dynamically according to the lighting conditions, you have to set it to your liking. So to get fake auto-exposure in Blender you have to manually change the exposure settings. $\endgroup$– Gordon BrinkmannCommented yesterday
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$\begingroup$ @GordonBrinkmann you mean that if I add an HDRI to World Environment Texture with strength 1.0, it doesn't resemble real world conditions? So how can I get real world conditions without trying every possible strength value? $\endgroup$– LiuuuukCommented yesterday
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