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I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I tried torender in Cycles and export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.

Compare my 8 bit PNG render with a YouTube video (min 2:12 https://www.youtube.com/watch?v=M-EhRdE62p8): huge difference (in the video you are blind from the tunnel outside).

enter image description here

I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I tried to export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.

Compare my 8 bit PNG render with a YouTube video (min 2:12 https://www.youtube.com/watch?v=M-EhRdE62p8): huge difference (in the video you are blind from the tunnel outside).

enter image description here

I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I render in Cycles and export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.

Compare my 8 bit PNG render with a YouTube video (min 2:12 https://www.youtube.com/watch?v=M-EhRdE62p8): huge difference (in the video you are blind from the tunnel outside).

enter image description here

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I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I tried to export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.

Compare my 8 bit PNG render with a YouTube video (min 2:12 https://www.youtube.com/watch?v=M-EhRdE62p8): huge difference (in the video you are blind from the tunnel outside).

enter image description here

I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I tried to export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.

I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I tried to export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.

Compare my 8 bit PNG render with a YouTube video (min 2:12 https://www.youtube.com/watch?v=M-EhRdE62p8): huge difference (in the video you are blind from the tunnel outside).

enter image description here

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Why is there no strong contrast between inside and outside the tunnel in my Blender animation?

I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of the tunnel. I can clearly see details both inside the tunnel and outside, when I would expect, for example, that if the inside details are visible, the outside should appear overexposed or “blown out.”

I tried to export in LDR format: PNG 8 bit sRGB with Standard view; EXR 32 bit and then clipping.

Is there something I’m missing in the setup of my scene or rendering? I tried to change tunnel materials and environment texture strength, but nothing really changes.