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I rendered around 500 frames for my animation. I then opened a different project (Video editing) and used the frames as an image sequence.

Now to my problem:

My rendered animation looks nothing like the frames in the image sequence.

Inside the Sequencer, they all look fine. Once I render the animation tho, the colors look different.

The one on the left is what I want to achieve and what I see in the viewport, the one on the right is what I get.

The difference may not be too obvious here, but I guarantee that it has way less contrast.

First I thought it might be because I used PNG images and now want to convert them to FFmpeg, but the funny thing is, that the one on the right looks exactly like what I got in the project I rendered the frames in before I added a color balance node in the compositor.

Is there some sort of hidden compositor data inside the individual frames that is not getting applied in the image sequencer animation render? (If I render a single image from the image sequence it looks fine, only in the final animation does is look wrong)

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  • $\begingroup$ Alright, this might not be the best answer, but I kinda figured out a way. I just imported the image sequence into DaVinci Resolve and it worked perfectly. If anyone still has an idea on how to fix it inside Blender, consider sharing. $\endgroup$
    – Jumi
    Commented Aug 24, 2022 at 11:20

1 Answer 1

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This is because of the filmic render option (the default color option in blender). This will modify images/videos you import.

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Here I've loaded in an image with a white background. As you can see it looks darker in the viewport

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But if I change the transform to 'Standard"

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Now the colors are as expected

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