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I want my animation when rendered to look like this for exampleenter image description here

but when the animation is rendered it looks like thisenter image description here

Is there a way I can do this? Any help is appreciated!

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There are 2 ways to make your object brighter, you can change the scene settings (lights and world color + strength):

enter image description here

Or you can plug your image into the Emission input of your Principled BSDF and even play a bit with the Emission Strength, as the object emits light its texture will much less depend on the scene settings:

enter image description here

You could even mix a Diffuse with an Emission, which may give you more control:

enter image description here

If you want to avoid any shadow and only need Emission, then directly plug the image into an Emission node:

enter image description here

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