Newest Questions

0 votes
0 answers
6 views

Physics Properties in Blender 4.3 ( Viscosity)

i was using blender 4.3 while trying to create a Chocolate for my product animation ad but i cant do the chocolate in blender 4.3 because it have been removed is there is any thing i can do to make it ...
akrm elsafi's user avatar
0 votes
1 answer
9 views

White screen gray image

When I try to render image, I get a white background and solid gray silhouette of my image. Not sure if I made a mistake during shading. I will attach my Layout, Shading, and Rendering screens here.
SYD UNIVERSITY's user avatar
0 votes
0 answers
8 views

Find "2D plane" shape and use it for a shader?

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, ...
jon's user avatar
  • 1
0 votes
0 answers
9 views

Model will not move With keyframes

Not sure what I'm doing wrong here, but whenever I add a location keyframe and play the animation the model will not move, is this something to do with the keyframe type or model rig? or something ...
Dan's user avatar
  • 1
0 votes
0 answers
4 views

I cant open my R6IK_1.Blender rig (roblox rig) [closed]

I cant open my file. I opened 30 minutes ago and deleted it and downloaded again, now i cant open it again
Nikketesting's user avatar
1 vote
1 answer
14 views

How to make inside corner smooth?

I want to make this smooth as per the black line
4dylan4's user avatar
  • 13
3 votes
2 answers
34 views

About Sample Curve Node. What exactly does it output?

I was trying to understand what a sample curve node does. I read the official docs. Watched a few videos on sample curve node(There's only one video specifically about sample curve that I could find ...
Amit Kumar's user avatar
0 votes
0 answers
7 views

Compositor - Disable rotation of streaks with camera rotation in Glare node?

Is there a way in the compositor to get the streaks added to bright objects (stars here) using the glare node to stay at a set angle in the scene, rather than maintain the angle that the camera is at? ...
TuskenRaiderBob's user avatar
0 votes
0 answers
12 views

Blender scale problem with Assets

I have a problem dragging assets into the workspace in various versions of Blender. In the original File the assets itselfs are fine. When I drag them into a new workspace, the actual size is reduced ...
smice's user avatar
  • 207
0 votes
0 answers
14 views

Blender tool add ons

Does Blenders user licence allow for a user to integrate external tools to work the program into use in the construction industry,such as making add on tools
David Blair's user avatar
1 vote
0 answers
27 views

Alternative to Merge by Distance node for constructing an arbitrary mesh in geometry nodes?

I am looking at the four answers given to How to subdivide triangles into four triangles with Geometry Nodes? In every one of the six solutions proposed in these four answers, the sore spot (in both ...
Don Hatch's user avatar
  • 826
0 votes
1 answer
11 views

How to have driver be affected by multiple custom properties

I have an armature with two custom properties and I would like an object to be hidden if either property is turned in. Is it possible to have a driver work for both custom properties?
Ethan's user avatar
  • 348
1 vote
0 answers
11 views

converted from mesh to curves, some edges not highlighted when selected

after converting from meshed to curves, some edge not highlighted when selected. why is it and how to fix? thanks. 2 edges are not highlighted when I selected all.
Julie d's user avatar
  • 91
0 votes
1 answer
14 views

Weird Background Image Scaling

I am currently trying to setup reference images for a car model I am working on. I cropped the images from a reference image in gimp. In blender the top and side view scale fine at 1m. But the front ...
Kami's user avatar
  • 1
1 vote
1 answer
44 views

Make a circular hole from a vertex in geometry nodes

I'd like to create perfectly circular holes from a bunch of vertices in a quad-based mesh through geonodes. The output would basically be what comes out after beveling a vertex, making it circular and ...
Marco Di Vita's user avatar

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