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上次更新時間:2023-11-02 (世界標準時間)。
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2023-11-02 (世界標準時間)。"],[[["The Google Mobile Ads Unity plugin allows Unity developers to integrate Google mobile ads into Android and iOS apps without writing Java or Objective-C."],["Developers must use Unity 2019.4 or higher, along with specific Xcode and Android requirements for iOS and Android deployments, respectively."],["The plugin can be imported using OpenUPM-CLI, OpenUPM, or GitHub, with instructions for each method provided."],["Before loading ads, initialize the Google Mobile Ads SDK by calling `MobileAds.Initialize()` once at app launch, and select from various ad formats like Banner, Interstitial, Native, Rewarded, Rewarded Interstitial, and App Open."],["The plugin utilizes the Unity Play Services Resolver library for dependency management, which requires specific steps for Android and iOS to ensure all dependencies are included."]]],[]]