Interstate '76: Difference between revisions
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In the United States, the game sold 74,028 copies during 1997.<ref name=pcgsales1>{{cite journal| author=Staff| date=April 1998|volume=5|issue=4|title=How Did the ''PCG'' Award Winners Fare? |journal=[[PC Gamer US]]|page=45}}</ref> ''Interstate '76'' received "favorable" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/> |
In the United States, the game sold 74,028 copies during 1997.<ref name=pcgsales1>{{cite journal| author=Staff| date=April 1998|volume=5|issue=4|title=How Did the ''PCG'' Award Winners Fare? |journal=[[PC Gamer US]]|page=45}}</ref> ''Interstate '76'' received "favorable" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/> |
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''[[Next Generation (magazine)|Next Generation]]'' reviewed the PC version of the game, rating it four stars out of five, and stated that "none of the minor annoyances detract much at all from the game's overall impact. ''Interstate '76'' easily lives up to the hype - it really is 'the funkiest PC game ever.'"<ref name="NG">{{cite magazine|last=|first=|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=31|publisher=[[Future US|Imagine Media]]|date=July 1997|page=164}}</ref> |
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''Interstate '76'' was a runner-up for ''[[Computer Gaming World]]''{{'}}s 1997 "Action Game of the Year" award, which ultimately went to ''[[Quake II]]''. The editors called ''Interstate '76'' "more stylish and original [than ''Quake II''], but it suffered a lack of good 3D support and an irritating save feature."<ref name=cgwpremier1997>{{cite journal | author=Staff | journal=[[Computer Gaming World]] | title=''CGW'' Presents The Best & Worst of 1997 |date=March 1998 | issue=164 | pages=74–77, 80, 84, 88, 89 }}</ref> |
''Interstate '76'' was a runner-up for ''[[Computer Gaming World]]''{{'}}s 1997 "Action Game of the Year" award, which ultimately went to ''[[Quake II]]''. The editors called ''Interstate '76'' "more stylish and original [than ''Quake II''], but it suffered a lack of good 3D support and an irritating save feature."<ref name=cgwpremier1997>{{cite journal | author=Staff | journal=[[Computer Gaming World]] | title=''CGW'' Presents The Best & Worst of 1997 |date=March 1998 | issue=164 | pages=74–77, 80, 84, 88, 89 }}</ref> |
Revision as of 17:39, 16 February 2019
This article needs additional citations for verification. (September 2017) |
Interstate '76 | |
---|---|
Developer(s) | Activision |
Publisher(s) | Activision |
Director(s) | Sean Vesce |
Producer(s) | Scott Krager |
Designer(s) | Zachary Norman |
Programmer(s) | Dan Stanfill |
Artist(s) | Rick Glenn |
Writer(s) | Zachary Norman |
Composer(s) | Arion Salazar |
Engine | MechWarrior 2 |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Vehicular combat |
Mode(s) | Single-player, multiplayer |
Interstate '76 is a vehicular combat video game for Microsoft Windows. It was developed and published by Activision and released in 1997.[1]
The game is set in the Southwestern United States in an alternate history of the year 1976, in which the 1973 oil crisis was never resolved. All the in-game vehicles in Interstate '76 are based on real cars, including many period American muscle cars.
Gameplay
This section possibly contains original research. (November 2017) |
There are four play modes available in the game: the "T.R.I.P." (an acronym for "Total Recreational Interactive Production"), which follows the game's protagonists in an episodic story; "Multi Melee", an on-line deathmatch version of the game; "Auto Melee", a deathmatch with computer-driven cars; and "Scenarios", short free-standing adventures featuring the game's protagonists. The primary difference between the scenarios and the T.R.I.P., length of play aside, is that the player has a much broader choice of vehicles in the scenario mode, while the player is limited to only one car during most of the T.R.I.P. mode. The game's vehicles are faithful reproductions of various cars and trucks from the era, both in appearance and driving characteristics, though the names have been changed.
The game is based on the engine used for Activision's MechWarrior 2: 31st Century Combat, and requires a fair amount of strategy through the course of the game, as the player must balance the vehicle's armor and weapon load-outs appropriately in order to successfully complete the various missions. In the game's story mode, the player must also manage and repair equipment salvaged from the wrecks of opponents.
Development
Lead designer Zack Norman recounted, "The idea came from a desire to use the Mech [Warrior] II technology to the next level and make a real action-simulation hybrid - a vehicle action simulation - but also infuse it with a style and a soul that hadn't been exploited before."[2] The inspiration to set the game in the 1970s came when Norman was contemplating using his bonus from MechWarrior II to buy a 1970s muscle car.[2]
The developers eschewed the convention of using more detailed models for cutscenes, preferring that the game remain stylistically consistent across the interactive and non-interactive portions.[2] Considerable modification of the MechWarrior II engine was needed, as director Sean Vesce explained: "If you look at the Mech II engine, it had a long and difficult history, developed by a large team of programmers over the course of two or three years under the direction of several producers, with a lot of trials and tribulations before it went out the door. As you can imagine, the technology was held together with super glue and bubble gum. So when we got our hands on it, we really had to gut a lot of the systems."[2]
Reception
Interstate '76
Aggregator | Score |
---|---|
Metacritic | 80/100[3] |
Publication | Score |
---|---|
Computer Gaming World | [4] |
Computer and Video Games | 5/5[5] |
Edge | 8/10[6] |
GamePro | [7] |
GameRevolution | B+[8] |
GameSpot | 8.9/10[9] |
PC Gamer (US) | 93%[10] |
PC Zone | 79%[11] |
Entertainment Weekly | A-[12] |
In the United States, the game sold 74,028 copies during 1997.[13] Interstate '76 received "favorable" reviews according to the review aggregation website Metacritic.[3]
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "none of the minor annoyances detract much at all from the game's overall impact. Interstate '76 easily lives up to the hype - it really is 'the funkiest PC game ever.'"[14]
Interstate '76 was a runner-up for Computer Gaming World's 1997 "Action Game of the Year" award, which ultimately went to Quake II. The editors called Interstate '76 "more stylish and original [than Quake II], but it suffered a lack of good 3D support and an irritating save feature."[15]
Interstate '76 was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Outstanding Achievement in Sound and Music" award,[16] which ultimately went to PaRappa the Rapper.[17]
In 1998, PC Gamer declared it the 26th-best computer game ever released, and the editors called it "the most original action game released in a decade".[18]
The Interstate '76 Arsenal
Aggregator | Score |
---|---|
GameRankings | 81%[19] |
Publication | Score |
---|---|
Computer Gaming World | [20] |
GameRevolution | B+[21] |
GameSpot | 7.2/10[22] |
The Interstate '76 Arsenal also received "favorable" reviews according to the review aggregation website GameRankings.[19]
Legacy
Interstate '76 spawned a prequel/stand-alone expansion pack, Nitro Pack (known as Interstate '76: Nitro Riders in some territories), and a direct sequel, Interstate '82, as well as the Vigilante 8 spin-off series for video game consoles. A graphically enhanced version of the original game, Interstate '76: Gold Edition, was also released. The Gold Edition was later bundled with the Nitro Pack expansion as The Interstate '76 Arsenal. On 18 February 2010 GOG.com released a downloadable version of The Interstate '76 Arsenal.[23]
The film rights to the game were acquired in March 1998 by 20th Century Fox and Davis Entertainment.[24]
References
- ^ "Interstate '76 - IGN.com". ign.com. Retrieved 1 November 2018.
- ^ a b c d "NG Alphas: Interstate '76". Next Generation. No. 23. Imagine Media. November 1996. pp. 147–150.
- ^ a b "Interstate '76 for PC Reviews". Metacritic. Retrieved 6 May 2017.
- ^ Green, Jeff (June 1997). "Super Groovalistic (Interstate '76 Review)" (PDF). Computer Gaming World (155): 130–33. Retrieved 6 May 2017.
- ^ "PC Review: Interstate 76". Computer and Video Games. 1997.
- ^ Edge staff (May 1997). "Interstate '76". Edge (45).
- ^ "Interstate '76". GamePro. June 1997.
- ^ Dr. Moo (April 1997). "Interstate '76 Review". Game Revolution. Archived from the original on 17 April 2004. Retrieved 6 May 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Dulin, Ron (1 April 1997). "Interstate '76 Review". GameSpot. Retrieved 6 May 2017.
- ^ Bennett, Dan (June 1997). "Interstate '76". PC Gamer: 76. Archived from the original on 24 December 1999. Retrieved 6 May 2017.
{{cite journal}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "PC Review: Interstate '76". PC Zone. 1997.
- ^ Walk, Gary Eng (25 April 1997). "Interstate '76". Entertainment Weekly (376). Retrieved 6 May 2017.
- ^ Staff (April 1998). "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45.
- ^ "Finals". Next Generation. No. 31. Imagine Media. July 1997. p. 164.
- ^ Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89.
- ^ "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ The PC Gamer Editors (October 1998). "The 50 Best Games Ever". PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.
{{cite journal}}
:|author=
has generic name (help) - ^ a b "The Interstate '76 Arsenal for PC". GameRankings. Retrieved 6 May 2017.
- ^ Green, Jeff (June 1998). "All Funked Up (The Interstate '76 Arsenal Review)" (PDF). Computer Gaming World (167): 189. Retrieved 6 May 2017.
- ^ Anderson, Tom (April 1998). "Interstate '76: Arsenal [sic] Review". Game Revolution. Archived from the original on 13 June 1998. Retrieved 6 May 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Dulin, Ron (20 March 1998). "[The] Interstate '76 Arsenal Review". GameSpot. Retrieved 6 May 2017.
- ^ Mackey, Bob (18 February 2010). "Get Your Groove on with Interstate '76". 1UP.com. Archived from the original on 10 March 2013. Retrieved 8 May 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Chetwynd, Josh (6 March 1998). "Fox, Davis win '76' film rights". The Hollywood Reporter. Retrieved 8 May 2013.
External links
- 1997 video games
- Activision games
- Vehicular combat games
- Video games developed in the United States
- Video games set in 1976
- Video games set in the United States
- Video games set in New Mexico
- Video games with expansion packs
- Windows games
- Windows-only games
- Alternate history video games
- Multiplayer and single-player video games