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==Reception==
==Reception==
William A. Barton reviewed ''Super Squadron'' in ''[[Space Gamer]]'' No. 73.<ref name="SG">{{cite journal|last=Barton |first=William A. |date=Mar–Apr 1985 |title=Capsule Reviews|journal=[[Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=73|pages=31-32}}</ref> Barton commented that "If you have no qualms about random power generation [...] ''Super Squadron'' is definitely a game you should check out. Even if you don't wish to switch from ''Champions'', ''Superworld'', or ''V&V'', ''SS'' has a ''lot'' of source material [...] you'll find useful."<ref name="SG"/>

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==Reviews==
==Reviews==
*''[[Space Gamer]]'' V1, #73 (March/April, 1985)
*''Multiverse'' (Issue 4 - Winter 1985)
*''Multiverse'' (Issue 4 - Winter 1985)
*''Game News'' (Issue 3 - May 1985)
*''Game News'' (Issue 3 - May 1985)

Revision as of 00:58, 8 April 2019

Super Squadron is a role-playing game published by Adventure Simulations (Australia) in 1983.

Description

Super Squadron is a superhero system.[1] The "Rule Book" (60 pages) covers character creation and descriptions of over 75 powers, magic spells, artifacts, encounters, world background, and romantic involvements.[1] The "Adventure Book" (24 pages) includes 10 miniscenarios of gradually increasing complexity that teach the GM and player how to play.[1] The game comes with a character record sheet pamphlet.[1]

Publication history

Super Squadron was designed by Joseph Italiano and published by Adventure Simulations in 1983 as a 60-page book and a 24-page book.[1] The second edition was published in 1984 as a boxed set including a 60-page book and a 24-page book, and a pamphlet.[1]

Super Science was the final supplement with expanded rules on powers, vehicles and running a space campaign.

Reception

William A. Barton reviewed Super Squadron in Space Gamer No. 73.[2] Barton commented that "If you have no qualms about random power generation [...] Super Squadron is definitely a game you should check out. Even if you don't wish to switch from Champions, Superworld, or V&V, SS has a lot of source material [...] you'll find useful."[2]

Reviews

  • Multiverse (Issue 4 - Winter 1985)
  • Game News (Issue 3 - May 1985)

References

  1. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 56–57. ISBN 0-87975-653-5.
  2. ^ a b Barton, William A. (Mar–Apr 1985). "Capsule Reviews". Space Gamer (73). Steve Jackson Games: 31–32.