A full range of renders for my final 3D asset design, which was conceptualized, modelled, textured and rendered from scratch. I wanted to create a small but detailed 3D model completely from my own design which would not only showcase good topology, but effective texturing and rendering also. I modelled the entire asset in Maya and 3DS Max, Zbrush for the organic Ballerina and textured the entire model in Substance and Photoshop. To render I used Arnold within Maya. The idea for this was…
2k