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Scifi corridor
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Another exercise in modular environment building using the Star Citizen workflow with face-weighted normals, decal sheets and trim sheets. Sergey Tyapkin's modular sci-fi corridor was my main inspiration for this.
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Sci-Fi Corridor (Unreal Engine 4) by Jerod Oakes on ArtStation.
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Corridor - Dmitriy Rabochiy
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This project is based on an awesome concept by Ken Fairclough, as seen here: https://www.artstation.com/artwork/xoPOX The scene was modelled in Maya, textures made in Designer, and rendered in UE4. This project was a challenge because I wanted to learn how to build an environment baking as few pieces as possible. The only assets that were baked were the door, console, and fire extinguisher; everything else uses tiling materials and trims. The substance plugin for unreal was used so that I…
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scifi floor panel - 01 100% in Substance 3d designer
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ArtStation Store: https://www.artstation.com/a/23537 Breakdown: https://80.lv/articles/building-materials-and-meshes-for-sci-fi-games/ This is one of my personal projects. These meshes are made with 3ds Max and textured with Quixel Suite. The project was rendered in Unreal Engine 4.10.0. Hope you like it. Thanks to MATTHEW answering me some technical questions.I really appreciate it. Here is MATTHEW's Art station, visit the link below and check his awesome works…
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More concept practice, I haven't really done an environment like this before, despite wanting to for a long time. I think next time I'll challenge myself further and try a more complex angle and more complicated shapes. Inspired heavily by the work of Justin Oaksford and Kory Hubbell.
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