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Integrating Firebase Admob with Firebase Remote Config? #314
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This is cross posted from firebase/quickstart-unity#9 (comment) |
Did you mean error logs in Unity or in Android Monitor? There were no errors in Unity. For Android Monitor, the pastebin link was all the log I could find from this application. Could you tell me what is the correct step to integrating Firebase Remote Config and Google Mobile Ads so I could test it out for you? |
You mentioned on the other thread that you tried...
This was after you successfully built without errors and ended up with a crash when loading the application on your Android device? |
Using the quickstart testapp:
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This issue is caused by Firebase and AdMob using conflicting Google Play services dependency versions. As a workaround, do the following:
There will be updates made to the Play Services Resolver library to account for conflicting version dependencies, resolving this issue without the aforementioned workaround. |
Hello rampara, I did all of those and, unfortunately, it didn't work. These were my steps:
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@chuakc92 did you modify the the versions of dependencies declared |
Yes, I did. |
@chuakc92 you can try this: Close Unity, edit any other *Deps.cs you might have in Delete all files from Reopen Unity and see if this fixes it for you, it did the job for me. Editing only AppDeps.cs made so it wouldn't crash at launch but then another exception was thrown when I tried to log an event with Firebase Analytics. |
@edumlauer This is how I do based on your instruction.
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Thank you, @edumlauer and @tuilanhim, I finally got it to work! For anyone else facing this problem, here's what I did:
Remote Config is working now. Going to test Mobile Ads. |
Is it possible currently to implement both plugins in the same project?
I've been trying to do so the whole day, but my app crashes on startup on my Android folder with the following error:
http://pastebin.com/5GYMdrbd
I'm using Unity 5.3.5f
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