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Polygon modeling
Discover Pinterest’s best ideas and inspiration for Polygon modeling. Get inspired and try out new things.
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So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a 2-level subsurf modifier with smooth shading. Here are some photos:
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I've still got to get through the guides, progress is not going anywhere near as fast as I thought.
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Hello. I am newbie in subdivision modelling, and i had a problem , how to model these borders to save a flat surface and a circle. Need your help
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One of a wide range of 3D and CG art tutorials on this and other creative tools on 3dtotal.com.
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Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.
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The example demonstrates how to optimize low-poly cylinders, including a bent cylinder and cylinder cap with an inner hole, by reducing edges while preserving the silhouette. Optimize Low-Poly Bent Cylinders In the first case, you can see the bent cylinders. The first one is not optimized, with 336 triangles. First, we optimize the inner The example demonstrates how to optimize low-poly cylinders, including a bent cylinder and cylinder cap with an inner hole, by reducing edges while…
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Polygon modeling and more