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Pirate building concept art
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This work is based on based on art for the game Island Experiment created by the brilliant artist Dima Sharak https://www.artstation.com/sharak . At the beginning of the work I used Blender for blocking, and then I sculpted the parts manually using Zbrush. The texturing was rendered with the help of Substance Painter and SUBSTANCE DESIGNER tools. Render and post-processing in Marmoset toolbag and Photoshop. For details, look full resolution image. I hope you like it! :)
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Work done at Artside Game school with Jeremy Vitry as mentor. DA : Darksburg
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"Stylized Pirate Hideout (Pirate Hut)" by Romane Weiss - https://bit.ly/3sAsQM2 Textured with #Substance3DPainter #ZBrush #Maya #stylizedenvironment #stylizedart #gameart #MadeWithSubstance
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This is one of many concepts I created for my Own Game Project - "Pirates Tale". This tavern was drawn during the course from Smirnov School. Работа была создана в рамках курса "Игровая Графика: Создание своего проекта" от Smirnov School. Это таверна, где главный персонаж может взять себе спутников с подходящими навыками, чтобы отправиться в новое путешествие.
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This model can be bought NFT coathttps://opensea.io/AlenaShek Original concept https://www.zcool.com.cn/work/ZMTI4MTY0ODg=.html - Sea House - Download Free 3D model by Alyona Shek (@ShekAlena)
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This years reward building for the summer event in Forge of Empires. The mechanic idea is to attach the water buildings to it go get a stronger boost. The borders disappear once connected to the main building. The characters in the main building are drawn by Ted Garnie, my colleague.
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