Game concept art

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ArtStation - VFX of Nim (Game project), Jacob Stenberg Environment Digital Art, Oddmar Game Art, Fantasy Game Ideas, Video Games Concept Art, Fantasy Game Concept Art, Video Game Design Ideas, Concept Art For Games, Game Style Art, 2d Game Art Style

A showcase of VFX and Technical Art I made for the game Nim: - Intro cutscene animation with multiple small VFX added to it - Startscreen featuring multiple VFX - A fairies-in-a-bottle blueprint - A lot of different fairy-logic-based VFX - Wispy wisps (Just Mesh panners woop woop) - Jump effect - Time slow effect - Play it here: https://itch.io/profile/daydee - Nim is a puzzle platform game set in a tree top environment where you play as a spirit of the forest that aim to bring balance to…

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Science Fiction Character Design, Rpg Game Design, Character Design Process, Enemy Design, Nightmare Creatures, Concept Art Books, Artistic Process, Piskel Art, Book Of The Dead

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a living project with a longer story which we haven’t yet told, so we’ll try not to spoil too much...

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