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[[Category:Cross platform game development libraries]]
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Revision as of 17:54, 25 March 2013

PlayN
Original author(s)Google
Initial releaseJan 19, 2011
Stable release
1.6 / March 1, 2013 (2013-03-01)
Repository
Written inJava
Operating systemGNU/Linux, Windows, Mac OS X
Available inJava
LicenseApache License 2.0
Websitecode.google.com/p/playn/

PlayN is a open source java software framework and set of libraries intended to create multiplatform games and distributend under the Apache License 2.0. It was started in Jan 19, 2011 as a game abstraction library built over GWT and was previously named Forplay. As of march 2013, it's current version is 1.6

History

Forplay was created on january 2011[1] and works on it ended since november 2012[2]. In august 2011[3], the project was forked and rebranded as PlayN.

Name

The name PlayN comes from the projects motto "Cross platform game library for N>=5 platforms", as it claims to build games for five platforms: Java SE, HTML 5, Flash, Android and iOS.

References

  1. ^ "As seen by the first commit in the repository tree". Retrieved 2013-03-25.
  2. ^ "last forplay commit log message". Retrieved 2013-03-25.
  3. ^ "First forplay commit log message citing PlayN". Retrieved 2013-03-25.

Videos

  • Cross Platform Game Programming with PlayN - New Game 2011 [1]
  • Introducing PlayN [2]
  • Getting started with PlayN (part I) [3]
  • Getting Started with PlayN (part II) [4]