Rehoboth Beach, Delaware, United States Contact Info
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Volunteer Experience

  • Quantitative User Experience Association Graphic

    Founding Board Member

    Quantitative User Experience Association

    - Present 3 years 3 months

    Science and Technology

    Along with the CEO and founding board, I run a conference and non-profit of UX Research practitioners from over 77 countries and 120 talks, dedicated to the advancement of making product decisions at scale.
    I’ve spoken about the growth of the Quantitative UXR profession through an analysis of job titles for the past two years.

Publications

  • "But There Might Be Something Better On: Serendipitous Discovery in Live TV Browsing"

    ACM International Conference on Interactive Television Experiences

    Digital video on-demand (VOD) content libraries offer users deep and wide-ranging choices about what they should watch on television. However, the search and discover mechanism of digital video on demand services support a more information seeking interaction than relaxed yet serendipitous and time-sensitive discovery. In subsequent studies, users tell us that it’s less rewarding and social. In this paper, we share lessons learned across multiple studies: that users delight in the…

    Digital video on-demand (VOD) content libraries offer users deep and wide-ranging choices about what they should watch on television. However, the search and discover mechanism of digital video on demand services support a more information seeking interaction than relaxed yet serendipitous and time-sensitive discovery. In subsequent studies, users tell us that it’s less rewarding and social. In this paper, we share lessons learned across multiple studies: that users delight in the serendipity and low-commitment associated with linear browsing, particularly in the interactive guide. We suggest that future recommender systems consider the delightful serendipity of hunting for something to watch on television as a hedonic experience. We also question whether growing digital content libraries will render this behavior obsolete—or whether a new user experience will cause it to evolve beyond the current experience.

  • Minecraft As A Creative Tool: A Case Study

    International Journal of Game-Based Learning, vol. 4, no. 2

    Many scholars are enthusiastic about the potential learning opportunities present in the sandbox-style gaming environment, Minecraft. In the following case study, the authors explored the use of Minecraft in a high school literature class and the presentation of characterization and plot in three student-made machinima, or films made in the game world. The authors demonstrate that Minecraft offers a unique opportunity for students to display their creativity and understanding of concepts in…

    Many scholars are enthusiastic about the potential learning opportunities present in the sandbox-style gaming environment, Minecraft. In the following case study, the authors explored the use of Minecraft in a high school literature class and the presentation of characterization and plot in three student-made machinima, or films made in the game world. The authors demonstrate that Minecraft offers a unique opportunity for students to display their creativity and understanding of concepts in ways that are more feasible than if they were attempted in the “real” world.

    Other authors
  • Legos on Steroids: Constructivist Principles in Video Game Play

    International Communication Association: Children, Adolescents and Media

    A case study describing the learning principles inherent in the video game environment, Minecraft.

  • Minecraft in the Middle: Examining the Life Span of “Play”

    International Communication Association: Game Studies Interest Group

    A qualitative study of users' motivation to play Minecraft for educational purposes.

  • Can Non-Violent Video Games Provide Benefits for Spatial Cognition?

    Mid Atlantic Popular Culture Association

    A quantitative study of users spatial cognition skills as a result of training with Portal 2

  • Put Your Best Face Forward: Content Analysis of Profile Pictures

    Mid Western Popular Culture Association

    A quantitative content analysis of users' Facebook profile pictures.

  • Young Audiences and New Authors in a Multimedia Landscape

    Temple University

    A full-scale white paper describing the "new" media usage patterns of youth in an upper class community.

    Other authors
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