From the course: Unity 2023 Essential Training
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Using the post-processing stack - Unity Tutorial
From the course: Unity 2023 Essential Training
Using the post-processing stack
- [Instructor] The post-processing stack was added in Unity to give developers the ability to create high definition looks and truly bring out the aesthetics of your games. In this chapter, we'll explore what are the tools available with the stack and use it to bring out the quality of our visuals. So the way to use the post-processing stack is to first create a game object. So you can do this in the hierarchy here. So right click, create empty, and we're going to call it post processing. And then what you need to do inside of that particular object, you need first to add a volume. So let's go ahead and add component, find volume, and create that volume. And you either make it global, so the entire scene or you can localize it to a specific area of the scene. But in this case, we're going to make it global. And then what you need to do is create a new profile and then click on add override. And this is where…
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