I started this scene becuase I wanted to learn more about creating foliage and shaders in UE4. I also took the chance to experiment with and learn speedtree to create the trees for the environment. The foliage is modelled in Maya and/or Zbrush and then baked down to planes as well as textured in Substance Designer. Designer was also used to create the tiling ground materials and the texture used for the rocks.
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