Module:Sports table/WDL
Apparence
La documentation de ce module est générée par le modèle {{Documentation module}}.
Les éditeurs peuvent travailler dans le bac à sable (créer).
Voir les statistiques d'appel depuis le wikicode sur l'outil wstat et les appels depuis d'autres modules.
-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '190'
local sort_text = ''
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['titre'] then
table.insert(t,'|+ ' .. Args['titre'] .. '\n')
end
-- Custom header options
local draw_head_text = Args['entête_nul'] or '<abbr class="abbr" title="Matchs nuls">N</abbr>'
local loss_first = Args['défaite_avant_nul'] or false
local show_away_goals = yesno(Args['show_away_goals'] or 'no')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_penal_points = yesno(Args['show_pénal_points'] or 'no')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_loss = yesno(Args['show_loss'] or 'yes')
-- Use points instead of goals for/against
local for_against_style = Args['style_pour_contre'] or 'buts'
local fa_letter, fa_word_min, fa_word_maj
local hide_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='b' or for_against_style=='but' or for_against_style=='buts' then
fa_letter = 'B'
fa_word_min = 'buts'
fa_word_maj = 'Buts'
elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
fa_letter = 'P'
fa_word_min = 'points'
fa_word_maj = 'Points'
elseif for_against_style=='aucun' then
hide_for_against = true
else
fa_letter = 'B'
fa_word_min = 'buts'
fa_word_maj = 'Buts'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Groupe">Grp.</abbr>') -- Group col
end
tt = p_sub.colhead(tt,team_width,'Équipe'..VTE_text) -- Team col
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Points">Pts</abbr>') -- Points col
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs joués">J</abbr>') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs gagnés">G</abbr>','border-right-style:hidden;') -- Win col
if loss_first then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs perdus">P</abbr>','border-left-style:hidden;border-right-style:hidden;') -- Loss col
tt = p_sub.colhead(tt,28,draw_head_text,'border-left-style:hidden;') -- Draw col
else
tt = p_sub.colhead(tt,28,draw_head_text,'border-left-style:hidden;border-right-style:hidden;') -- Draw col
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs perdus">P</abbr>','border-left-style:hidden;') -- Loss col
end
if not hide_for_against then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="'..fa_word_maj..' pour">'..fa_letter..'p</abbr>','border-right-style:hidden;') -- For col
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="'..fa_word_maj..' contre">'..fa_letter..'c</abbr>','border-left-style:hidden;border-right-style:hidden;') -- Against col
if not do_ratio then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Différence de '..fa_word_min..'">Diff</abbr>','border-left-style:hidden;') -- Difference col
else
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Ratio de '..fa_word_min..'">R'..fa_letter..'</abbr>','border-left-style:hidden;') -- Ratio col
end
end
end
if show_bonus_points then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Points de bonification">Bon</abbr>') -- Bonus/Bonification points col
end
if show_penal_points then
tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Points de pénalité">Pén</abbr>') -- Pénalisation points col
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_loss = yesno(Args['show_loss'] or 'yes')
local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2)
local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0)
local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1)
-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or false
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local bonus_pts = tonumber(Args['bonuspoints_'..team_code_ii]) or 0
local penal_pts = tonumber(Args['pénalpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts + bonus_pts - penal_pts
-- Show for/against
local for_against_style = Args['style_pour_contre'] or 'buts'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='aucun' then
hide_for_against = true
end
-- Comparison of for against
local gcomp
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
else
-- It's goal difference
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='−'..-gcomp
end
end
-- Show Bonif /Pénalités
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_penal_points = yesno(Args['show_pénal_points'] or 'no')
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- Row building
-- Add − for negative point totals
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
if points<0 then
table.insert(t,'−'..-points..hth_string)
else
table.insert(t,points..hth_string)
end
table.insert(t,'\n')
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
if full_table then
table.insert(t,'| style="'..ii_fw..bg_col..';border-right-style:hidden;" |'..wins..'\n') -- Won
if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..';border-left-style:hidden;border-right-style:hidden;" |'..losses..'\n') -- Lost
table.insert(t,'| style="'..ii_fw..bg_col..';border-left-style:hidden;" |'..draws..'\n') -- Drawn
else
table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;border-right-style:hidden;" |'..draws..'\n') -- Drawn
table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;" |'..losses..'\n') -- Lost
end
if not hide_for_against then
table.insert(t,'| style="'..ii_fw..bg_col..'border-right-style:hidden;" |'..gfor..'\n') -- GF
table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;border-right-style:hidden;" |'..gaig..'\n') -- GA
table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;" |'..gcomp..'\n') -- Goal comparison
end
end
if show_bonus_points then
if bonus_pts < 0 then
table.insert(t,'| style="'..bg_col..'" | −'..-bonus_pts..'\n')
else
table.insert(t,'| style="'..bg_col..'" | '..bonus_pts..'\n')
end
end
if show_penal_points then
if penal_pts < 0 then
table.insert(t,'| style="'..bg_col..'" | −'..-penal_pts..'\n')
else
table.insert(t,'| style="'..bg_col..'" | '..penal_pts..'\n')
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='Qualifié pour le tour suivant', C='Champion', D='Disqualifié',
E='Éliminé', H='Hôte', I='Invité', O='Vainqueur des barrages', P='Promu', Q='Qualifié pour la phase indiquée',
R='Relégué', T='Qualifié, mais pas encore à la phase particulière indiquée',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
Q=false, R=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEHIOPQRTXYZ'
-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or ''
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp