This project only supports Visual Studio 2015, 2017 x64.
Basic implementation for viewing polyhedral mesh based on Qt GUI.
Now this code includes a basic implementation for OpenGL rendering, arcball and primitive selection for user interaction.
Dependencies: CGAL and Qt5. Install CGAL and Qt for Windows first.
This example shows loading a large mesh.
This example shows face, edge and vertex selection.
BOOST_LIBRARYDIR = ${BOOST_LOCAL_DIR}\lib64-msvc-xx.0
BOOST_INCLUDEDIR = ${BOOST_LOCAL_DIR}
CGAL_DIR = ${CGAL_LOCAL_DIR}
Qt5_DIR = ${Qt5_LOCAL_DIR}\5.xx.0\msvcxxxx_64
${BOOST_LOCAL_DIR}\lib64-msvc-14.0
${CGAL_LOCAL_DIR}\auxiliary\gmp\lib
${CGAL_LOCAL_DIR}\build\bin
${Qt5_LOCAL_DIR}\5.xx.0\msvcxxxx_64\bin
${Qt5_LOCAL_DIR}\5.xx.0\msvcxxxx_64\plugins\platforms
libEGL.dll
libGLESv2.dll
Qt5Core.dll
Qt5Gui.dll
Qt5OpenGL.dll
Qt5Widgets.dll
${Qt5_LOCAL_DIR}\5.xx.0\msvcxxxx_64\plugins\platforms
Ray Triangle intersection code is from https://github.com/jeremynewlin/Accel.
Import and export icons are from https://icons8.com.
Black cursor-clicked icon is from https://www.shareicon.net, which is integrated in face, edge and vertex selection icon.