While Glaze is focused on strongly typed data, there is basic support for completely generic JSON.
If absolutely nothing is known about the JSON structure, then glz::json_t may be helpful, but it comes at a performance cost due to the use of dynamic memory allocations.
glz::json_t json{};
std::string buffer = R"([5,"Hello World",{"pi":3.14}])";
glz::read_json(json, buffer);
assert(json[0].get<double>() == 5.0);
assert(json[1].get<std::string>() == "Hello World");
assert(json[2]["pi"].get<double>() == 3.14);
assert(json[2]["pi"].as<int>() == 3);
glz::json_t json = {
{"pi", 3.141},
{"happy", true},
{"name", "Stephen"},
{"nothing", nullptr},
{"answer", {{"everything", 42.0}}},
{"list", {1.0, 0.0, 2.0}},
{"object", {
{"currency", "USD"},
{"value", 42.99}
}}
};
std::string buffer{};
glz::write_json(json, buffer);
expect(buffer == R"({"answer":{"everything":42},"happy":true,"list":[1,0,2],"name":"Stephen","object":{"currency":"USD","value":42.99},"pi":3.141})");
glz::json_t
is a variant underneath that stores all numbers in double
. The get()
method mimics a std::get
call for a variant, which rejects conversions. If you want to access a number as an int
, then call json.as<int>()
, which will cast the double
to an int
.
glz::json_t
has member functions to check the JSON type:
.is_object()
.is_array()
.is_string()
.is_number()
.is_null()
There are also free functions of these, such as glz::is_object(...)
Calling .empty()
on a json_t
value will return true if it contains an empty object, array, or string, or a null value. Otherwise, returns false.
Calling .size()
on a json_t
value will return the number of items in an object or array, or the size of a string. Otherwise, returns zero.
Calling .dump()
on a json_t
value is equivalent to calling glz::write_json(value)
, which returns an expected<std::string, glz::error_ctx>
.
There are times when you want to parse JSON into a C++ string, to inspect or decode at a later point. glz::raw_json
is a simple wrapper around a std::string
that will decode and encode JSON without needing a concrete structure.
std::vector<glz::raw_json> v{"0", "1", "2"};
std::string s;
glz::write_json(v, s);
expect(s == R"([0,1,2])");
After parsing into a json_t
it is sometimes desirable to parse into a concrete struct or a portion of the json_t
into a struct. Glaze allows a json_t
value to be used as the source where a buffer would normally be passed.
auto json = glz::read_json<glz::json_t>(R"({"foo":"bar"})");
expect(json->contains("foo"));
auto obj = glz::read_json<std::map<std::string, std::string>>(json.value());
// This reads the json_t into a std::map
Another example:
glz::json_t json{};
expect(not glz::read_json(json, R"("Beautiful beginning")"));
std::string v{};
expect(not glz::read<glz::opts{}>(v, json));
expect(v == "Beautiful beginning");