One of the fastest JSON libraries in the world. Glaze reads and writes from object memory, simplifying interfaces and offering incredible performance.
Glaze also supports:
- Read/write aggregate initializable structs without writing any metadata or macros!
- See example on Compiler Explorer
-
Pure, compile time reflection for structs
- Powerful meta specialization system for custom names and behavior
-
JSON RFC 8259 compliance with UTF-8 validation
-
Standard C++ library support
-
Header only
-
Direct to memory serialization/deserialization
-
Compile time maps with constant time lookups and perfect hashing
-
Powerful wrappers to modify read/write behavior (Wrappers)
-
Use your own custom read/write functions (Custom Read/Write)
-
Handle unknown keys in a fast and flexible manner
-
Direct memory access through JSON pointer syntax
-
Binary data through the same API for maximum performance
-
No exceptions (compiles with
-fno-exceptions
)- If you desire helpers that throw for cleaner syntax see Glaze Exceptions
-
No runtime type information necessary (compiles with
-fno-rtti
) -
Rapid error handling with short circuiting
-
Extremely portable, uses carefully optimized SWAR (SIMD Within A Register) for broad compatibility
-
Partial Read and Partial Write support
See DOCS for more documentation.
Library | Roundtrip Time (s) | Write (MB/s) | Read (MB/s) |
---|---|---|---|
Glaze | 1.04 | 1366 | 1224 |
simdjson (on demand) | N/A | N/A | 1198 |
yyjson | 1.23 | 1005 | 1107 |
daw_json_link | 2.93 | 365 | 553 |
RapidJSON | 3.65 | 290 | 450 |
Boost.JSON (direct) | 4.76 | 199 | 447 |
json_struct | 5.50 | 182 | 326 |
nlohmann | 15.71 | 84 | 80 |
Performance test code available here
Performance caveats: simdjson and yyjson are great, but they experience major performance losses when the data is not in the expected sequence or any keys are missing (the problem grows as the file size increases, as they must re-iterate through the document).
Also, simdjson and yyjson do not support automatic escaped string handling, so if any of the currently non-escaped strings in this benchmark were to contain an escape, the escapes would not be handled.
ABC Test shows how simdjson has poor performance when keys are not in the expected sequence:
Library | Read (MB/s) |
---|---|
Glaze | 678 |
simdjson (on demand) | 93 |
Tagged binary specification: BEVE
Metric | Roundtrip Time (s) | Write (MB/s) | Read (MB/s) |
---|---|---|---|
Raw performance | 0.42 | 3235 | 2468 |
Equivalent JSON data* | 0.42 | 3547 | 2706 |
JSON size: 670 bytes
BEVE size: 611 bytes
*BEVE packs more efficiently than JSON, so transporting the same data is even faster.
Tip
See the example_json unit test for basic examples of how to use Glaze. See json_test for an extensive test of features.
Your struct will automatically get reflected! No metadata is required by the user.
struct my_struct
{
int i = 287;
double d = 3.14;
std::string hello = "Hello World";
std::array<uint64_t, 3> arr = { 1, 2, 3 };
std::map<std::string, int> map{{"one", 1}, {"two", 2}};
};
JSON (prettified)
{
"i": 287,
"d": 3.14,
"hello": "Hello World",
"arr": [
1,
2,
3
],
"map": {
"one": 1,
"two": 2
}
}
Write JSON
my_struct s{};
std::string buffer = glz::write_json(s).value_or("error");
or
my_struct s{};
std::string buffer{};
auto ec = glz::write_json(s, buffer);
if (ec) {
// handle error
}
Read JSON
std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3],"map":{"one":1,"two":2}})";
auto s = glz::read_json<my_struct>(buffer);
if (s) // check std::expected
{
s.value(); // s.value() is a my_struct populated from buffer
}
or
std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3],"map":{"one":1,"two":2}})";
my_struct s{};
auto ec = glz::read_json(s, buffer); // populates s from buffer
if (ec) {
// handle error
}
auto ec = glz::read_file_json(obj, "./obj.json", std::string{});
auto ec = glz::write_file_json(obj, "./obj.json", std::string{});
Important
The file name (2nd argument), must be null terminated.
- Requires C++23
- Tested for both 64bit and 32bit
- Only supports little-endian systems
Actions build and test with Clang (17+), MSVC (2022), and GCC (12+) on apple, windows, and linux.
Glaze seeks to maintain compatibility with the latest three versions of GCC and Clang, as well as the latest version of MSVC and Apple Clang.
Glaze requires a C++ standard conformant pre-processor, which requires the /Zc:preprocessor
flag when building with MSVC.
The CMake has the option glaze_ENABLE_AVX2
. This will attempt to use AVX2
SIMD instructions in some cases to improve performance, as long as the system you are configuring on supports it. Set this option to OFF
to disable the AVX2 instruction set, such as if you are cross-compiling for Arm. If you aren't using CMake the macro GLZ_USE_AVX2
enables the feature if defined.
include(FetchContent)
FetchContent_Declare(
glaze
GIT_REPOSITORY https://github.com/stephenberry/glaze.git
GIT_TAG main
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(glaze)
target_link_libraries(${PROJECT_NAME} PRIVATE glaze::glaze)
- Included in Conan Center
find_package(glaze REQUIRED)
target_link_libraries(main PRIVATE glaze::glaze)
- Available on cppget
import libs = libglaze%lib{glaze}
See this Example Repository for how to use Glaze in a new project
See FAQ for Frequently Asked Questions
If you want to specialize your reflection then you can optionally write the code below:
This metadata is also necessary for non-aggregate initializable structs.
template <>
struct glz::meta<my_struct> {
using T = my_struct;
static constexpr auto value = object(
&T::i,
&T::d,
&T::hello,
&T::arr,
&T::map
);
};
Glaze also supports metadata within its associated class:
struct my_struct
{
int i = 287;
double d = 3.14;
std::string hello = "Hello World";
std::array<uint64_t, 3> arr = { 1, 2, 3 };
std::map<std::string, int> map{{"one", 1}, {"two", 2}};
struct glaze {
using T = my_struct;
static constexpr auto value = glz::object(
&T::i,
&T::d,
&T::hello,
&T::arr,
&T::map
);
};
};
When you define Glaze metadata, objects will automatically reflect the non-static names of your member object pointers. However, if you want custom names or you register lambda functions or wrappers that do not provide names for your fields, you can optionally add field names in your metadata.
Example of custom names:
template <>
struct glz::meta<my_struct> {
using T = my_struct;
static constexpr auto value = object(
"integer", &T::i,
"double", &T::d,
"string", &T::hello,
"array", &T::arr,
"my map", &T::map
);
};
Each of these strings is optional and can be removed for individual fields if you want the name to be reflected.
Names are required for:
- static constexpr member variables
- Wrappers
- Lambda functions
Glaze provides a compile time reflection API that can be modified via glz::meta
specializations. This reflection API uses pure reflection unless a glz::meta
specialization is provided, in which case the default behavior is overridden by the developer.
static_assert(glz::reflect<my_struct>::size == 5); // Number of fields
static_assert(glz::reflect<my_struct>::keys[0] == "i"); // Access keys
Warning
The glz::reflect
fields described above have been formalized and are unlikely to change. Other fields may evolve as we continue to formalize the spec.
struct test_type {
int32_t int1{};
int64_t int2{};
};
test_type var{42, 43};
glz::for_each_field(var, [](auto& field) {
field += 1;
});
expect(var.int1 == 43);
expect(var.int2 == 44);
Custom reading and writing can be achieved through the powerful to
/from
specialization approach, which is described here: custom-serialization.md. However, this only works for user defined types.
For common use cases or cases where a specific member variable should have special reading and writing, you can use glz::custom to register read/write member functions, std::functions, or lambda functions.
See example:
struct custom_encoding
{
uint64_t x{};
std::string y{};
std::array<uint32_t, 3> z{};
void read_x(const std::string& s) {
x = std::stoi(s);
}
uint64_t write_x() {
return x;
}
void read_y(const std::string& s) {
y = "hello" + s;
}
auto& write_z() {
z[0] = 5;
return z;
}
};
template <>
struct glz::meta<custom_encoding>
{
using T = custom_encoding;
static constexpr auto value = object("x", custom<&T::read_x, &T::write_x>, //
"y", custom<&T::read_y, &T::y>, //
"z", custom<&T::z, &T::write_z>);
};
suite custom_encoding_test = [] {
"custom_reading"_test = [] {
custom_encoding obj{};
std::string s = R"({"x":"3","y":"world","z":[1,2,3]})";
expect(!glz::read_json(obj, s));
expect(obj.x == 3);
expect(obj.y == "helloworld");
expect(obj.z == std::array<uint32_t, 3>{1, 2, 3});
};
"custom_writing"_test = [] {
custom_encoding obj{};
std::string s = R"({"x":"3","y":"world","z":[1,2,3]})";
expect(!glz::read_json(obj, s));
std::string out{};
expect(not glz::write_json(obj, out));
expect(out == R"({"x":3,"y":"helloworld","z":[5,2,3]})");
};
};
Another example with constexpr lambdas:
struct custom_buffer_input
{
std::string str{};
};
template <>
struct glz::meta<custom_buffer_input>
{
static constexpr auto read_x = [](custom_buffer_input& s, const std::string& input) { s.str = input; };
static constexpr auto write_x = [](auto& s) -> auto& { return s.str; };
static constexpr auto value = glz::object("str", glz::custom<read_x, write_x>);
};
suite custom_lambdas_test = [] {
"custom_buffer_input"_test = [] {
std::string s = R"({"str":"Hello!"})";
custom_buffer_input obj{};
expect(!glz::read_json(obj, s));
expect(obj.str == "Hello!");
s.clear();
expect(!glz::write_json(obj, s));
expect(s == R"({"str":"Hello!"})");
expect(obj.str == "Hello!");
};
};
When using member pointers (e.g. &T::a
) the C++ class structures must match the JSON interface. It may be desirable to map C++ classes with differing layouts to the same object interface. This is accomplished through registering lambda functions instead of member pointers.
template <>
struct glz::meta<Thing> {
static constexpr auto value = object(
"i", [](auto&& self) -> auto& { return self.subclass.i; }
);
};
The value self
passed to the lambda function will be a Thing
object, and the lambda function allows us to make the subclass invisible to the object interface.
Lambda functions by default copy returns, therefore the auto&
return type is typically required in order for glaze to write to memory.
Note that remapping can also be achieved through pointers/references, as glaze treats values, pointers, and references in the same manner when writing/reading.
A class can be treated as an underlying value as follows:
struct S {
int x{};
};
template <>
struct glz::meta<S> {
static constexpr auto value{ &S::x };
};
or using a lambda:
template <>
struct glz::meta<S> {
static constexpr auto value = [](auto& self) -> auto& { return self.x; };
};
Glaze is safe to use with untrusted messages. Errors are returned as error codes, typically within a glz::expected
, which behaves just like a std::expected
.
Glaze works to short circuit error handling, which means the parsing exits very rapidly if an error is encountered.
To generate more helpful error messages, call format_error
:
auto pe = glz::read_json(obj, buffer);
if (pe) {
std::string descriptive_error = glz::format_error(pe, buffer);
}
This test case:
{"Hello":"World"x, "color": "red"}
Produces this error:
1:17: expected_comma
{"Hello":"World"x, "color": "red"}
^
Denoting that x is invalid here.
A non-const std::string
is recommended for input buffers, as this allows Glaze to improve performance with temporary padding and the buffer will be null terminated.
By default the option null_terminated
is set to true
and null-terminated buffers must be used when parsing JSON. The option can be turned off with a small loss in performance, which allows non-null terminated buffers:
constexpr glz::opts options{.null_terminated = false};
auto ec = glz::read<options>(value, buffer); // read in a non-null terminated buffer
Null-termination is not required when parsing BEVE (binary). It makes no difference in performance.
Warning
Currently, null_terminated = false
is not valid for CSV parsing and buffers must be null terminated.
Array types logically convert to JSON array values. Concepts are used to allow various containers and even user containers if they match standard library interfaces.
glz::array
(compile time mixed types)std::tuple
(compile time mixed types)std::array
std::vector
std::deque
std::list
std::forward_list
std::span
std::set
std::unordered_set
Object types logically convert to JSON object values, such as maps. Like JSON, Glaze treats object definitions as unordered maps. Therefore the order of an object layout does not have to match the same binary sequence in C++.
glz::object
(compile time mixed types)std::map
std::unordered_map
std::pair
(enables dynamic keys in stack storage)
std::pair
is handled as an object with a single key and value, but whenstd::pair
is used in an array, Glaze concatenates the pairs into a single object.std::vector<std::pair<...>>
will serialize as a single object. If you don't want this behavior set the compile time option.concatenate = false
.
std::variant
See Variant Handling for more information.
std::unique_ptr
std::shared_ptr
std::optional
Nullable types may be allocated by valid input or nullified by the null
keyword.
std::unique_ptr<int> ptr{};
std::string buffer{};
expect(not glz::write_json(ptr, buffer));
expect(buffer == "null");
expect(not glz::read_json(ptr, "5"));
expect(*ptr == 5);
buffer.clear();
expect(not glz::write_json(ptr, buffer));
expect(buffer == "5");
expect(not glz::read_json(ptr, "null"));
expect(!bool(ptr));
By default enums will be written and read in integer form. No glz::meta
is necessary if this is the desired behavior.
However, if you prefer to use enums as strings in JSON, they can be registered in the glz::meta
as follows:
enum class Color { Red, Green, Blue };
template <>
struct glz::meta<Color> {
using enum Color;
static constexpr auto value = enumerate(Red,
Green,
Blue
);
};
In use:
Color color = Color::Red;
std::string buffer{};
glz::write_json(color, buffer);
expect(buffer == "\"Red\"");
Comments are supported with the specification defined here: JSONC
Read support for comments is provided with glz::read_jsonc
or glz::read<glz::opts{.comments = true}>(...)
.
Formatted JSON can be written out directly via a compile time option:
auto ec = glz::write<glz::opts{.prettify = true}>(obj, buffer);
Or, JSON text can be formatted with the glz::prettify_json
function:
std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]})");
auto beautiful = glz::prettify_json(buffer);
beautiful
is now:
{
"i": 287,
"d": 3.14,
"hello": "Hello World",
"arr": [
1,
2,
3
]
}
To write minified JSON:
auto ec = glz::write_json(obj, buffer); // default is minified
To minify JSON text call:
std::string minified = glz::minify_json(buffer);
If you wish require minified JSON or know your input will always be minified, then you can gain a little more performance by using the compile time option .minified = true
.
auto ec = glz::read<glz::opts{.minified = true}>(obj, buffer);
Glaze supports registering a set of boolean flags that behave as an array of string options:
struct flags_t {
bool x{ true };
bool y{};
bool z{ true };
};
template <>
struct glz::meta<flags_t> {
using T = flags_t;
static constexpr auto value = flags("x", &T::x, "y", &T::y, "z", &T::z);
};
Example:
flags_t s{};
expect(glz::write_json(s) == R"(["x","z"])");
Only "x"
and "z"
are written out, because they are true. Reading in the buffer will set the appropriate booleans.
When writing BEVE,
flags
only use one bit per boolean (byte aligned).
Sometimes you just want to write out JSON structures on the fly as efficiently as possible. Glaze provides tuple-like structures that allow you to stack allocate structures to write out JSON with high speed. These structures are named glz::obj
for objects and glz::arr
for arrays.
Below is an example of building an object, which also contains an array, and writing it out.
auto obj = glz::obj{"pi", 3.14, "happy", true, "name", "Stephen", "arr", glz::arr{"Hello", "World", 2}};
std::string s{};
expect(not glz::write_json(obj, s));
expect(s == R"({"pi":3.14,"happy":true,"name":"Stephen","arr":["Hello","World",2]})");
This approach is significantly faster than
glz::json_t
for generic JSON. But, may not be suitable for all contexts.
glz::merge
allows the user to merge multiple JSON object types into a single object.
glz::obj o{"pi", 3.141};
std::map<std::string_view, int> map = {{"a", 1}, {"b", 2}, {"c", 3}};
auto merged = glz::merge{o, map};
std::string s{};
glz::write_json(merged, s); // will write out a single, merged object
// s is now: {"pi":3.141,"a":0,"b":2,"c":3}
glz::merge
stores references to lvalues to avoid copies
See Generic JSON for glz::json_t
.
glz::json_t json{};
std::string buffer = R"([5,"Hello World",{"pi":3.14}])";
glz::read_json(json, buffer);
assert(json[2]["pi"].get<double>() == 3.14);
Glaze is just about as fast writing to a std::string
as it is writing to a raw char buffer. If you have sufficiently allocated space in your buffer you can write to the raw buffer, as shown below, but it is not recommended.
glz::read_json(obj, buffer);
const auto n = glz::write_json(obj, buffer.data()).value_or(0);
buffer.resize(n);
The glz::opts
struct defines compile time optional settings for reading/writing.
Instead of calling glz::read_json(...)
, you can call glz::read<glz::opts{}>(...)
and customize the options.
For example: glz::read<glz::opts{.error_on_unknown_keys = false}>(...)
will turn off erroring on unknown keys and simple skip the items.
glz::opts
can also switch between formats:
glz::read<glz::opts{.format = glz::BEVE}>(...)
->glz::read_beve(...)
glz::read<glz::opts{.format = glz::JSON}>(...)
->glz::read_json(...)
The struct below shows the available options and the default behavior.
struct opts {
uint32_t format = json;
bool comments = false; // Support reading in JSONC style comments
bool error_on_unknown_keys = true; // Error when an unknown key is encountered
bool skip_null_members = true; // Skip writing out params in an object if the value is null
bool use_hash_comparison = true; // Will replace some string equality checks with hash checks
bool prettify = false; // Write out prettified JSON
bool minified = false; // Require minified input for JSON, which results in faster read performance
char indentation_char = ' '; // Prettified JSON indentation char
uint8_t indentation_width = 3; // Prettified JSON indentation size
bool new_lines_in_arrays = true; // Whether prettified arrays should have new lines for each element
bool shrink_to_fit = false; // Shrinks dynamic containers to new size to save memory
bool write_type_info = true; // Write type info for meta objects in variants
bool error_on_missing_keys = false; // Require all non nullable keys to be present in the object. Use
// skip_null_members = false to require nullable members
bool error_on_const_read =
false; // Error if attempt is made to read into a const value, by default the value is skipped without error
bool validate_skipped = false; // If full validation should be performed on skipped values
bool validate_trailing_whitespace =
false; // If, after parsing a value, we want to validate the trailing whitespace
uint8_t layout = rowwise; // CSV row wise output/input
// The maximum precision type used for writing floats, higher precision floats will be cast down to this precision
float_precision float_max_write_precision{};
bool bools_as_numbers = false; // Read and write booleans with 1's and 0's
bool quoted_num = false; // treat numbers as quoted or array-like types as having quoted numbers
bool number = false; // read numbers as strings and write these string as numbers
bool raw = false; // write out string like values without quotes
bool raw_string =
false; // do not decode/encode escaped characters for strings (improves read/write performance)
bool structs_as_arrays = false; // Handle structs (reading/writing) without keys, which applies
bool allow_conversions = true; // Whether conversions between convertible types are
// allowed in binary, e.g. double -> float
bool partial_read =
false; // Reads into only existing fields and elements and then exits without parsing the rest of the input
// glaze_object_t concepts
bool partial_read_nested = false; // Advance the partially read struct to the end of the struct
bool concatenate = true; // Concatenates ranges of std::pair into single objects when writing
bool hide_non_invocable =
true; // Hides non-invocable members from the cli_menu (may be applied elsewhere in the future)
};
Many of these compile time options have wrappers to apply the option to only a single field. See Wrappers for more details.
By default Glaze is strictly conformant with the latest JSON standard except in two cases with associated options:
validate_skipped
This option does full JSON validation for skipped values when parsing. This is not set by default because values are typically skipped when the user is unconcerned with them, and Glaze still validates for major issues. But, this makes skipping faster by not caring if the skipped values are exactly JSON conformant. For example, by default Glaze will ensure skipped numbers have all valid numerical characters, but it will not validate for issues like leading zeros in skipped numbers unlessvalidate_skipped
is on. Wherever Glaze parses a value to be used it is fully validated.validate_trailing_whitespace
This option validates the trailing whitespace in a parsed document. Because Glaze parses C++ structs, there is typically no need to continue parsing after the object of interest has been read. Turn on this option if you want to ensure that the rest of the document has valid whitespace, otherwise Glaze will just ignore the content after the content of interest has been parsed.
Note
Glaze does not automatically unicode escape control characters (e.g. "\x1f"
to "\u001f"
), as this poses a risk of embedding null characters and other invisible characters in strings. A compile time option will be added to enable these conversions (open issue: unicode escaped write), but it will not be the default behavior.
It can be useful to acknowledge a keys existence in an object to prevent errors, and yet the value may not be needed or exist in C++. These cases are handled by registering a glz::skip
type with the meta data.
See example:
struct S {
int i{};
};
template <>
struct glz::meta<S> {
static constexpr auto value = object("key_to_skip", skip{}, &S::i);
};
std::string buffer = R"({"key_to_skip": [1,2,3], "i": 7})";
S s{};
glz::read_json(s, buffer);
// The value [1,2,3] will be skipped
expect(s.i == 7); // only the value i will be read into
Glaze is designed to help with building generic APIs. Sometimes a value needs to be exposed to the API, but it is not desirable to read in or write out the value in JSON. This is the use case for glz::hide
.
glz::hide
hides the value from JSON output while still allowing API (and JSON pointer) access.
See example:
struct hide_struct {
int i = 287;
double d = 3.14;
std::string hello = "Hello World";
};
template <>
struct glz::meta<hide_struct> {
using T = hide_struct;
static constexpr auto value = object(&T::i, //
&T::d, //
"hello", hide{&T::hello});
};
hide_struct s{};
auto b = glz::write_json(s);
expect(b == R"({"i":287,"d":3.14})"); // notice that "hello" is hidden from the output
You can parse quoted JSON numbers directly to types like double
, int
, etc. by utilizing the glz::quoted
wrapper.
struct A {
double x;
std::vector<uint32_t> y;
};
template <>
struct glz::meta<A> {
static constexpr auto value = object("x", glz::quoted_num<&A::x>, "y", glz::quoted_num<&A::y>;
};
{
"x": "3.14",
"y": ["1", "2", "3"]
}
The quoted JSON numbers will be parsed directly into the double
and std::vector<uint32_t>
. The glz::quoted
function works for nested objects and arrays as well.
Glaze supports JSON Lines (or Newline Delimited JSON) for array-like types (e.g. std::vector
and std::tuple
).
std::vector<std::string> x = { "Hello", "World", "Ice", "Cream" };
std::string s = glz::write_ndjson(x).value_or("error");
auto ec = glz::read_ndjson(x, s);
- Output performance profiles to JSON and visualize using Perfetto
See the ext
directory for extensions.
Glaze is distributed under the MIT license with an exception for embedded forms:
--- Optional exception to the license ---
As an exception, if, as a result of your compiling your source code, portions of this Software are embedded into a machine-executable object form of such source code, you may redistribute such embedded portions in such object form without including the copyright and permission notices.