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Nudge gun

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Nudge guns are things to screw with minds from the 2005 IDW portion of the Generation 1 continuity family.
Nudge gun.jpg

The nudge gun is Institute tech, designed to make the target Transformer think differently. It carries two charges: the first sends a foreign thought into someone's head, and the second is a blank that erases incriminating knowledge from your head. Know what I mean? Know what I mean? Nudge, nudge. Wink, wink. Say no more.

Contents

Fiction

2005 IDW continuity

The nudge guns are a tool used by Autobot Special Operations. Skids tried to use one to make Tyrest resign but the mad robot picked up on the foreign thought. To avoid interrogation, Skids used the blank charge on himself. Arm the Lonely

Their existence is a secret: Brainstorm, an ex-Institute 'bot, had no idea what the gun was and named it the "binary gun". Rules of Disengagement

As it turned out, Getaway had a nudge gun of his own, which he used on Whirl when the ex-Wrecker started having second thoughts about the whole "use Tailgate as a patsy to get rid of Megatron" scheme. The Lopsided Triangle

FillingInTheBlanks GetawayNudgeGunsThunderclash.jpg

In response to Megatron being made co-captain of the Lost Light, Getaway and his buddy Atomizer went around the ship, asking everyone whether they thought Megatron deserved redemption, and who they'd side with in a coup. If anyone gave an answer they didn't like, they'd get their memories wiped. How Bright Their Frail Deeds Filling in the Blanks Upon learning of this however, those who had stood by Getaway were horrified.

After a message from Rodimus came saying that Team Rodimus would soon perish at the hands of the Decepticon Justice Division, Thunderclash announced his intent to lead a rescue mission only for Getaway to blast his head with the nudge gun seven times. Spotting a peeping Riptide, he fired the gun at the Hydrobot, knocking him into stasis. The gun's charge had been used up on Thunderclash however and Riptide only pretended to have forgotten until the Protectobots had returned. Once his deception was revealed, Getaway threw Riptide into the scraplet infested oil-reservoir after using the nudge gun to make Riptide forget how to transform. Filling in the Blanks The gun failed to work on Riptide however due to his low intelligence. A repentant Atomizer used the gun on the recently arrived Star Saber to allow First Aid, Riptide and Thunderclash to escape the Lost Light. Journey's End

Toys

Generations

Generations Skids.jpg
  • Autobot Skids (Deluxe, 2014)
Part of the seventh wave of Deluxe Class toys in the 2012-onwards Generations line, Skids includes a weapon accessory based on the nudge gun. It can be held via 5mm post, or mounted on Skids's vehicle mode using another post on the side of the weapon. The nudge gun's barrel can also slot into the second weapon accessory, based on Skids' original liquid nitrogen rifle, to form a single, larger weapon.
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