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Carrier Command

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Carrier Command
ZX Spectrum cover art
Developer(s)Realtime Games
Publisher(s)Rainbird
Platform(s)Amiga, Atari ST, MS-DOS, Amstrad CPC, ZX Spectrum, Commodore 64, Macintosh
Release1988
Genre(s)Vehicle simulation
Mode(s)Single-player

Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier.

Plot

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ZX Spectrum version

The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty-four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier.

Gameplay

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Screenshot from the Atari ST version

Carrier Command is played as a real-time strategy and simulation game with the player having direct control over the friendly vehicles.

Except for the Commodore 64 version, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world. The carrier and the vehicles it carries have full 360-degree freedom of rotation. In the Commodore 64 version, the gameplay is from a top-down 2D viewpoint.

The player's carrier, called the ACC Epsilon, is a very complex system with its own weaponry and automatic repair systems. Damage to the carrier is repaired by the automatic repair system. With the exception of the superstructure and the repair system itself, it is possible to fully repair any system in the carrier from 100% damage. If the superstructure reaches 100% damage, the carrier is destroyed and the game is lost.

The carrier carries up to eight Manta remote-controller aircraft and up to eight Walrus remote-controlled amphibious vehicles. Up to four of each can be operational at one time. The remote control of the Manta and Walrus vehicles has to be linked through the carrier. If they venture too far from the carrier, contact with the vehicles is lost, resulting in their destruction. Part of the appeal of the game lies in the control of these auxiliary vehicles.

The islands in the game are flat and rectangular, surrounded by sloping beaches. Neutral islands are covered in trees. A neutral island can be claimed to the player's side by dropping an ACCB unit from a Walrus to the island. Some islands are claimed by the enemy. To capture an enemy island, a Walrus may fire a virus pod at the opening on the front of the enemy command centre.

Reception

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The Games Machine awarded the Atari ST and Amiga versions 98% and 97% respectively and ranked Carrier Command the #1 game of 1988.[14][7][15] ACE (Advanced Computer Entertainment) scored the PC version 965/1000,[2] while Zzap!64 magazine awarded the Amiga release 92%.[10] The game was ranked the 15th best game of all time by Amiga Power.[16]

Computer Gaming World in 1988 praised the game's blend of strategic and tactical play, recommending it as an improvement over Starglider.[17] A 1992 survey in the magazine of wargames with modern settings gave the game two and a half stars out of five, describing it as a "futuristic arcade game",[5] and two 1994 surveys gave it two stars.[18][19] The ZX Spectrum version was awarded a "Crash Smash" with 97%, and was awarded 94% by Your Sinclair,[1] and was placed at number 12 in the Your Sinclair official top 100.

In 1991, PC Format named Carrier Command one of the 50 best computer games ever. The editors called it "a splendid mixture of strategic planning and arcade action".[20] Carrier Command was named the 56th best computer game ever by PC Gamer UK in 1997. The editors wrote that it "packs more flight-sim, sea-sim and tank-sim action and strategy than a dozen of your so-called CD-ROM games could manage in a million or more megabytes."[21]

Legacy

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Carrier Command was followed by Battle Command, where the player controls a tank.

Hostile Waters: Antaeus Rising (2001) was inspired by Carrier Command and has many similarities.[22]

Carrier Command: Gaea Mission (2012) is a modern remake by Bohemia Interactive's Prague studio. It's a real-time action/strategy game, where the overarching objective is to conquer and control islands. It features a vast 33-island archipelago on the planet-moon Taurus.

Carrier Command 2 was announced in December 2020. It was published by the reconstituted Microprose and was released August 10, 2021 on Steam.[23] Included in the purchase is a virtual reality version of the game. There is a multiplayer component using invitation systems through Steam or by invitation code. Players cooperatively play utilizing different stations aboard the carrier deck. The sequel received mixed reviews, with The Games Machine rating it 6.7/10 points and calling its gameplay "brilliant" but "brought down by obtuse and ancient systems".[24]

References

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  1. ^ a b "Carrier Command". Archived from the original on 2007-03-12. Retrieved 2007-01-06.
  2. ^ a b Advanced Computer Entertainment, issue 27, Dec 1989
  3. ^ "ACE Magazine Issue 22". July 1989.
  4. ^ "Amiga Power 1994". amr.abime.net. [dead link]
  5. ^ a b Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  6. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 5 April 2023.
  7. ^ a b The Games Machine, July 1988, page 40
  8. ^ "Clipping. World of Spectrum June 2017 Mirror". archive.org. Retrieved 5 April 2023.
  9. ^ "The Games Machine Issue 32".
  10. ^ a b Zzap! October 1988, p88-89 Archived December 14, 2008, at the Wayback Machine
  11. ^ "Impossible to Display Scan".
  12. ^ Game review, Crash magazine issue 63, April 1989, page 12
  13. ^ Game review, Your Sinclair User magazine issue 43, July 1989, page 22
  14. ^ The Games Machine, July 1988, page 39
  15. ^ The Games Machine, July 1988, page 41
  16. ^ Amiga Power magazine issue 0, Future Publishing, May 1991
  17. ^ Battles, Hosea (October 1988). "Terrorism in the 22nd Century". Computer Gaming World. pp. 22–23.
  18. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  19. ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  20. ^ "The 50 best games EVER!". PC Format (1): 109–111. October 1991.
  21. ^ Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK. No. 45. pp. 51–83.
  22. ^ Gillen, Kieron (7 December 2007). "Making Of: Hostile Waters". Rock Paper Shotgun. Gamer Network. Retrieved 28 April 2022.
  23. ^ "Carrier Command 2". MicroProse. Retrieved 5 April 2023.
  24. ^ Paschetto, Nicolò (2021-09-08). "Carrier Command 2 – Recensione". The Games Machine (in Italian). Retrieved 2022-06-24.
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