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1 vote
2 answers
110 views

How to generate Textures without Rendering to File?

I’m working on a task that involves generating a large number of textures in Blender using Python (bpy) as a standalone (without the GUI). While I can automate the creation of shader nodes, I’m ...
Oren Matar's user avatar
0 votes
1 answer
87 views

Make geometry from GPUShader visible for F12 rendering

I'm using GPUModule with shaders to render some points in the 3D view: ...
j_re's user avatar
  • 1
2 votes
1 answer
701 views

Heatmap texture according to object thickness

I made 3D surface reconstruction of a point cloud in meshlab and exported a obj file. I also have computed the thickness of the object and saved the data as "[x,y,thickness]" in a txt file, ...
kevin lee's user avatar
  • 123
0 votes
1 answer
775 views

How can I get only textures (with out shaders) from rendering image in Blender 2.8?

I want to get Only texture with out shaders from rendering image. In my rendering image. I want to output a texture-only image like displayed inside the red frame of this image. I want an image ...
namagon's user avatar
  • 13
2 votes
0 answers
226 views

Real World Roughness Samples in Blender

TLDR: We've developed a method to measure a surface's microfacet distribution, and are looking for a way to integrate this in a Cycles shader. For more info, see this paper. Hi all, Together with a ...
Mark Zwart's user avatar
2 votes
0 answers
526 views

How to do multi-pass rendering on customised shaders? [closed]

I'm using customised shader to achieve a specific aspect. I'm confused by the fact it is dealt with by the game engine, not the rendering engine (??), but my actual question is: how do I do multi-pass ...
Dokkat's user avatar
  • 275