All Questions
6 questions
1
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2
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110
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How to generate Textures without Rendering to File?
I’m working on a task that involves generating a large number of textures in Blender using Python (bpy) as a standalone (without the GUI). While I can automate the creation of shader nodes, I’m ...
0
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1
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87
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Make geometry from GPUShader visible for F12 rendering
I'm using GPUModule with shaders to render some points in the 3D view:
...
2
votes
1
answer
701
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Heatmap texture according to object thickness
I made 3D surface reconstruction of a point cloud in meshlab and exported a obj file. I also have computed the thickness of the object and saved the data as "[x,y,thickness]" in a txt file, ...
0
votes
1
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775
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How can I get only textures (with out shaders) from rendering image in Blender 2.8?
I want to get Only texture with out shaders from rendering image.
In my rendering image.
I want to output a texture-only image like displayed inside the red frame of this image.
I want an image ...
2
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0
answers
226
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Real World Roughness Samples in Blender
TLDR: We've developed a method to measure a surface's microfacet distribution, and are looking for a way to integrate this in a Cycles shader. For more info, see this paper.
Hi all,
Together with a ...
2
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0
answers
526
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How to do multi-pass rendering on customised shaders? [closed]
I'm using customised shader to achieve a specific aspect. I'm confused by the fact it is dealt with by the game engine, not the rendering engine (??), but my actual question is: how do I do multi-pass ...