I have came across this sticky situation here so basically I am asked to write a function that should return a pointer to a figure if the point I clicked lies in the figure and null if the point doesn't lie in any figure.
CFigure *ApplicationManager::GetFigure(int x, int y) const
{
//If a figure is found return a pointer to it.
//if this point (x,y) does not belong to any figure return NULL
int c = 0;
for (size_t i = 0; i < FigCount; i++)
{
if (dynamic_cast<CRectangle*> (FigList[i]))
{
CFigure* basepointer = FigList[i];
Point A = static_cast<CRectangle*>(basepointer)->GetCorner1();
Point B = static_cast<CRectangle*>(basepointer)->GetCorner2();
if ((x>=A.x && x<=B.x) || (x<=A.x && x>=B.x))
{
if ((y >= A.y && x <= B.y) || (y <= A.y && x >= B.y))
{
c++;
}
}
}
else if (dynamic_cast<CCircle*> (FigList[i]))
{
CFigure* basepointer = FigList[i];
Point A = static_cast<CCircle*>(basepointer)->getCntr();
int B = static_cast<CCircle*>(basepointer)->GetRadius();
double distance = sqrt(pow((x - A.x), 2) + pow((y - A.y), 2));
if (distance<=(double)B)
{
c++;
}
}
else if (dynamic_cast<CLine*> (FigList[i]))
{
CFigure* basepointer = FigList[i];
Point A = static_cast<CLine*>(basepointer)->getPoint1();
Point B = static_cast<CLine*>(basepointer)->getpoint2();
double distance1 = sqrt(pow((x - A.x), 2) + pow((y - A.y), 2)); //Distance from point to P1
double distance2 = sqrt(pow((x - B.x), 2) + pow((y - B.y), 2)); //Distance from Point to P2
double distance3 = sqrt(pow((B.x - A.x), 2) + pow((B.y - A.y), 2)); //Distance from P1 to P2
if (distance1+distance2==distance3)
{
c++;
}
}
else
{
CFigure* basepointer = FigList[i];
Point p1 = static_cast<CTriangle*>(basepointer)->getp1();
Point p2 = static_cast<CTriangle*>(basepointer)->getp2();
Point p3 = static_cast<CTriangle*>(basepointer)->getp3();
float alpha = (((float)p2.y - (float)p3.y)*((float)x - (float)p3.x) + ((float)p3.x - (float)p2.x)*((float)y - (float)p3.y)) /
(((float)p2.y - (float)p3.y)*((float)p1.x - (float)p3.x) + ((float)p3.x - (float)p2.x)*((float)p1.y - (float)p3.y));
float beta = (((float)p3.y - (float)p1.y)*((float)x - (float)p3.x) + ((float)p1.x - (float)p3.x)*((float)y - (float)p3.y)) /
(((float)p2.y - (float)p3.y)*((float)p1.x - (float)p3.x) + ((float)p3.x - (float)p2.x)*((float)p1.y - (float)p3.y));
float gamma = 1.0f - alpha - beta;
if (alpha>0 && beta>0 && gamma >0)
{
c++;
}
}
}
///Add your code here to search for a figure given a point x,y
if (c==0)
{
return NULL;
}
}
as you can see, I haven't decided on what to return yet, but my question is using dynamic cast the optimum solution here?
-CLine,CTriangle,CRectangle and CCircle are all derived classes from CFigure
CFigure
class (let's call itcontains
) that returns abool
telling you if the point is in the figure or not. Then just go through FigList and callcontains
with no cast needed.Cfigure
that would check what figure is that exactly? if so Should I also use dynamic/static casting? EDIT: I mean one abstract virtual function. thanks for the help though