Questions tagged [hdri]
High Dynamic Range Imaging (HDRI) refers to the set of imaging technologies and techniques that allow to increase the dynamic range of images or videos. It covers the acquisition, creation, storage, distribution and display of images and videos. Use this tag for questions relating to 360 degree HDRI lighting setups.
347 questions
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Why is there no strong contrast between inside and outside the tunnel in my Blender animation?
I created an animation in Blender of a car entering and exiting a road tunnel on a bright sunny day. However, I noticed that there isn’t much difference in contrast between the inside and outside of ...
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HDRI does not appear in its complete form
The full image is this at the bottom.
I have no idea why this happens.
This happened even though I created a new file, didn't change anything, and applied the background. Why did this phenomenon ...
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How to Keep a Product's Brilliance with a White Background (No HDRI)?
I'm trying to maintain the brilliance of a product with 0.050 roughness while avoiding HDRI environments. My goal is to use a white background with minimal reflections, preserving the product's glossy ...
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My whole scene is purple image
I was working on a project for a month, so I saved every blend file, about 35 files in one scene.
I was working on a file and suddenly when I tried to render it, the whole scene is literally just ...
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Ilumination not working in shader preview
I have problem with the shader preview, none illumination is being reflected, even the HDRI don´t work, just the lamp work at the scene.
The curve at the image has an emission shader, but it´s not ...
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Invisible HDRI and solid background [duplicate]
After going into the World tab and plugging in the sunrise.exr into the Environment texture in Nodes, it doesn't show up in the rendered view.
I have even checked the transparency. But this time I ...
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Equirectangular + Glare: What's the correct workflow?
I've created a scene with generated emissive spheres representing stars. The glare node is used during compositing. I want to render this scene panoramically, for use as an environment texture.
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Add an image to an existing HDRI
I have an HDRI I am very happy with in a scene, but I want to add an image - specifically a moon - to the sky so that as the camera pans around my object the moon comes into view. I've rendered it out ...
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How can I add a cloudy environment without adding more lights?
I have this scene I am making, currently its with a world, fogs and some lights to create the scene. However, I want to create a mildly cloudy night sky. Like how would expect at a stormy sea? I ...
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Cannot see the HDRI image in material preview or render
I don't know what I did but I cannot see the HDRI image in my project.
This dont happens in a new project, only in my current project.
I've put world opacity to 1 and blur to 0.
But I cannot see the ...
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Can I have 2 worlds with different HDRs backgrounds and switch between them?
I want to have 2 backgrounds on my scene, day and night. I can add 2 worlds with different HDRs as background and easily switch between them.
The problem is when I save and close the project, the ...
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Disabling HDRI only for a specific render layer
I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them.
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With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?
I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
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Back HDRi Projection onto mesh
I want to back an HDRi projection onto the mesh I have set up.
My HDRi is a tone-mapped version of the original HDRi. Now I need to back this projection onto the mesh it is projected on. (sometimes a ...
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How do I increase shadow darkness in render?
The shadowcatcher in this render has no control for how dark a shadow should be. Any help on adjusting it while maintaining the look of the scene? any help on the fresnel of the glossy surface would ...