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0 votes
0 answers
22 views

Jaggy edges, dull output after rendering

I did a company logo design but after rendering, the image was dull the edges of the design was too jaggy and rough. Light effect at the down right side of the image Again I like the image to have ...
Nwabuisi Cyprian's user avatar
1 vote
0 answers
310 views

Creating Transparent Object, but Doesn't Reflect from Lighting in Render View?

So I made this transparent water and you can see through it like this, but when I look at the final render it doesn't shine from my light. Only that tiny part of the edge is light blue If I choose ...
makerbaker's user avatar
1 vote
0 answers
147 views

is it possible to have realtime semi detailed outlines and inner lines with nodes in 2.91?

I've decided to use the inverted hull method, but I was wondering is it possible to give abit more detail with some inner lines. I did come a node outline thing, but it's only for 2.9 and for some of ...
Juko The10-Tails's user avatar
1 vote
2 answers
807 views

How to Make Earth in Blender tutorial - How to implement the cloud shader properly?

Im following blender gurus How to Make Earth in Blender (Cycles) tutorial, and around the 16 minute mark, when he adds the clouds, mine still end up being opaque. I have followed his exact node setup, ...
Bazil Asim's user avatar
1 vote
0 answers
93 views

I'm Making Volcano Eruption and the Splatter Texture Always Repeats, Why?

I'm trying to make a volcano eruption modeling like in CG Geek Youtube Channel. The guy who teaches in CG Geek is using 2.79 but I'm using 2.8 and I'm doing exactly the same things with the guy but ...
Ahmet Serdar 's user avatar
0 votes
1 answer
1k views

How do you render background image through transparent object? [duplicate]

I tried rendering an object that has a mixed glass and diffuse shader and also a background image but after adding a holdout shader in image 2 to make the object transparent to see the background ...
Zuros's user avatar
  • 19
1 vote
0 answers
266 views

New to blender; fire + smoke not rendering

Being new to Blender (version 2.79), I've tried to do the Bezier curve tutorial. Along the way, I wanted to add some smoke and fire effects to the sphere / ball in the middle of the figure. While ...
Slashend's user avatar
1 vote
1 answer
185 views

How to setting nodes for making a shop sign (lighting)

This is the model I made How to setting nodes for making shop sign if I want the shop sign lighting in the dark .Like the picture down below So I don't know how to let my texture light. Thanks for ...
Mason Liang's user avatar
-1 votes
1 answer
644 views

Adding Lighting inside within HDRi Environment (Night scene)

I have been trying to add some lights within HDRi environment. I can't figure out how to illuminate a sculpture I modeled with spotlights I placed around this model. Quite frankly, I don't know ...
Joon Park's user avatar
2 votes
2 answers
1k views

How to simulate overexposure due to bright light? (Cycles)

I try to make a animation where the light of my object gets brighter until the picture is white. I only want that the intensity of the light rises, so that it looks like the light shines directly in ...
theoretisch's user avatar
0 votes
2 answers
416 views

Emission Light Problem

By adding an emission light behind the bottles, in front of the back drop I cleared up the issues with the black bottles as mentioned here: Clear "glass" bottle loses clearness in front of ...
Marc's user avatar
  • 2,147
3 votes
1 answer
2k views

Composting/Post processing animation

Sorry if this is the wrong place (I tried researching). 1. Could someone explain difference between post-processing and compositing in terms of animation. 2. Is it possible to animate(key frame) ...
hghjgjh's user avatar
  • 663