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-1 votes
0 answers
15 views

Python function to save viewport render through an operator that manages already existing files

Good morning to everyone. Total python newbie here, tinkering with Geometry nodes to create a program configurator for my company. As I am no programmer at all, practically, in order to speed up my ...
Omar Filippini's user avatar
1 vote
2 answers
110 views

How to generate Textures without Rendering to File?

I’m working on a task that involves generating a large number of textures in Blender using Python (bpy) as a standalone (without the GUI). While I can automate the creation of shader nodes, I’m ...
Oren Matar's user avatar
0 votes
0 answers
18 views

Render a simple cube and access the image in python

I want to use bpy's API in Python to create a cube, render it, and access the rendered image as a numpy array (without save/load tmp file on disk). However, the image rendered by the following code is ...
Devymex's user avatar
  • 101
0 votes
1 answer
21 views

With Python, how do I render the current frame to a file without changing the current render settings?

I'm using Blender as a video editor, and have my render settings configured the way I want for the video output. While editing, I often want to render the current frame to a separate PNG file (for ...
Scott McPeak's user avatar
2 votes
1 answer
39 views

Why are the rendered images so dark?

I am new to blender and I want to render an image using different cameras to have different views of an image. I started out with trying to render the most basic cube using different cameras. 100 ...
Nadiyah Ahmed's user avatar
3 votes
2 answers
89 views

How to toggle the camera ray visibility property with Python for objects that are assigned to a Collection Info node + Replace Material node

I would like to ask for help with an issue I'm having regarding a Python script to enable or disable the camera property (visible_camera) in the ...
Joeyvm's user avatar
  • 73
0 votes
0 answers
13 views

How to batch render with UI open for the blend files

i have a few blender files which use drivers in the video sequencer, the drivers only update when rendering from the UI, any script or batch render command which doesnt open the UI fails to update the ...
Javed Akhtar's user avatar
2 votes
0 answers
69 views

Saving render result directly to python object without saving on disk

I want to copy render result from memory to python object like list or later on numpy. (without saving on disk) After rendering bpy.ops.render.render() A new ...
barakooda's user avatar
  • 303
0 votes
0 answers
65 views

Create a render queue

I am trying to create a render queue, using the "complete_render" handler to start a new render job. I am using "bpy.ops.render.render("INVOKE_DEFAULT")". The problems is ...
Cristian Cutite's user avatar
2 votes
1 answer
95 views

How to close the "View Animation" window using bpy?

I need to close the "View Animation" window using python. I found something like bpy.ops.render.view_cancel() but when I try to execute it, I get this: <...
Quisque's user avatar
  • 113
0 votes
1 answer
38 views

Command line render use scene name

Hello :) is there any expression for naming the render with the scene name ? something like that : ...
Philippe's user avatar
0 votes
0 answers
19 views

How to modify the frame step using handlers?

I would like to modify the frame step right before and after the rendering process. This is what I tried: ...
Quisque's user avatar
  • 113
1 vote
0 answers
29 views

Object flags per render Layer and multi renderLayer workflows

I have been building my own pipeline on top of Blender for a few months to make my own short film and am at a point where I think I need to take a real deep dive into blender dev. I come from a vfx ...
Jwood's user avatar
  • 11
1 vote
1 answer
47 views

How can I count the number of visible objects in a rendered image?

I used to do this on blender2.78c+ubuntu20.04(cuda11.8+4090), but it will error after process around 700+ images. ...
UZS Rt's user avatar
  • 13
0 votes
0 answers
57 views

Is it possible to simulate signal propagation in a 3D environment and visualize a coverage map in Blender?

Currently, I have created a 3D model of a building in Blender. My goal is to simulate signal propagation between transmitters and receivers using 3D ray tracing. I expect to obtain a 3D output with ...
Zerr show's user avatar

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