All Questions
Tagged with efficiency rendering
5 questions
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Desynchronizing MonoBehavior's "Update" from the overall app or UI Toolkit graphic output rendering in Unity?
Is it possible to desynchronize Application.targetFrameRate and Monobehavior's Update() from the graphics output rendering rate ...
2
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1
answer
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How to re-render the scene only when something changes in Unity?
Does Unity continuously refresh the screen or constantly render 3D objects on screen with each refresh?
For example, let's say hypothetically you had a screen where you were just text messaging ...
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3
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LibGDX efficient colored rectangle rendering
I'm creating a game in which I renderer around 1000 to 2000 solid colored squares per frame, 90% of which are the same size: ~4 px depending on the dpi. I am looking for the most efficient way to ...
3
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1
answer
3k
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Reduce render time for a tiled map in ThreeJS
I'm working on a WebGL game using Three.js, its been a few days and I found my first issue, render time on big maps.
The game runs great, there are even some AI mobs that run around randomly like ...
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Efficient way to render tile-based map in Java
Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...