I'm trying to make a simple isometric game engine but have some problems with the camera. When i have it like this i can see my model from the front. But i want to see it from an isometric perspective. I tried using a lot of methods but none seem to work. Perhaps I got stuck in the code itself? Can you guys help me with the code perhaps?
public class Camera : PositionedObject
{
#region Fields
private Matrix cameraRotation;
#endregion
#region Properties
public Matrix View
{
get;
set;
}
public Matrix Projection
{
get;
protected set;
}
public Vector3 Target
{
get;
set;
}
#endregion
#region Constructor
public Camera(Game game, Vector3 position, Vector3 target, Vector3 rotation, bool Orthographic, float near, float far)
: base(game)
{
Position = position;
RotationInRadians = rotation;
Target = target;
if (Orthographic)
{
Projection = Matrix.CreateOrthographic(Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height,
near, far);
}
else
{
Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
(float)Game.Window.ClientBounds.Width / (float)Game.Window.ClientBounds.Height, near, far);
}
}
#endregion
#region Public Methods
public override void Initialize()
{
base.Initialize();
cameraRotation = Matrix.Identity;
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
cameraRotation = Matrix.CreateFromAxisAngle(cameraRotation.Forward, RotationInRadians.Z)
* Matrix.CreateFromAxisAngle(cameraRotation.Right, RotationInRadians.X)
* Matrix.CreateFromAxisAngle(cameraRotation.Up, RotationInRadians.Y);
Target = Position + cameraRotation.Forward;
View = Matrix.CreateLookAt(Position, Target, cameraRotation.Up);
}
public void Draw(BasicEffect effect)
{
effect.View = View;
effect.Projection = Projection;
}
#endregion
}