4,994 questions
-3
votes
0
answers
35
views
LNK1181: cannot open input file 'SDL2.lib' [closed]
Trying to make a small project that needs SDL linked in. I'm relatively new to this workflow so am quite stuck.
Here is my project setup:
I'm using C++ 20 and am compiling to a static library
I've ...
0
votes
1
answer
49
views
Fix problem with textured triangle in cpp sdl2
I make my own voxel engine and when I set texture on trinagle it looks weird and not correct
here my triangle render code:
vertices[0].position.x = draw_face.point0.x;
vertices[0].position.y = ...
0
votes
0
answers
39
views
Issue with rendering window in SDL2
i am working with a chip8 emulator and I'm trying to implement the display. i got finalized to show a window with white rectangle the issue is when i use the function outside of the while loop the ...
0
votes
0
answers
20
views
Is there any method to compress SDL_Texture object?
As I know that dx and opengl support compressed texture format to reduce storage usage in RAM and in VRAM. However, native SDL_Renderer seems not support compressed texture format so that ~10M of ...
-3
votes
0
answers
53
views
Is there a way to have SDL2 use the Windows Desktop Wallpaper as a display? [duplicate]
I want to know if instead of opening a new window as the display, you can use the Windows Desktop Wallpaper (like an animated wallpaper or desktop pet)
I thought of just trying to create a window with ...
-4
votes
0
answers
64
views
OpenGL instanced meshes rendering incorrectly when instances differ
Context:
I'm working on instancing in OpenGL (version 4.6) using C++ and SDL for window creation. When I render multiple instances of a quad:
If all instances are identical, the rendering works ...
-1
votes
1
answer
47
views
Huge amout of FPS fluctuation in SDL2 game [closed]
I started making a game in C using SDL2 library. I just got the classic rect moving on a blank screen, and used the following to calculate delta_time :
Uint64 now = SDL_GetPerformanceCounter();
Uint64 ...
0
votes
0
answers
18
views
How do I print generated image frames to an SDL window? [duplicate]
I have a method in my program that is generating frames from a "ray tracer" I am building for a class project and have been trying to have the frames print into an SDL window that opens.
My ...
0
votes
0
answers
46
views
How do I properly make SDL not scale up the SDL window or the HTML canvas size in a WASM app?
I'm making a WASM program using SDL2 and Emscripten. It creates a 1000x1000 window using SDL_CreateWindow("scribbles", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, context.w, context.h, 0)...
0
votes
1
answer
93
views
Why do I get "SDL2.dll not found" error when loading .png files with SDL3 and SDL2_image library
To load .png file to window using SDL3 and SDL2_image library, I downloaded the following code from the link below:
https://lazyfoo.net/tutorials/SDL/...
0
votes
2
answers
48
views
SDL_Init() segfaults after somehow calling my close() function?
Why does this code:
/* gcc test.c -o test -lSDL2 -Wall -Wextra */
#include <SDL2/SDL.h>
void close() {
printf("HERE\n");
SDL_Quit();
}
int main() {
SDL_Init(...
0
votes
1
answer
58
views
Problem with using SDL_ttf in CLion on Windows (C++)
I am trying to use SDL_ttf in CLion on Windows to display text on screen within a game loop.
I don't have any issues with standard SDL, which I installed in
C:/Programs/SDL/SDL2-2.30.2 (original ...
3
votes
1
answer
97
views
How to use SDL2 with .NET MAUI
I am trying to use SDL2 with .NET MAUI.
I have tried to build the native libraries using the androidbuildlibs.sh at the buildscripts directory. it generated libSDL.so for different architectures. and ...
0
votes
1
answer
82
views
SDL_CreateRenderer freezes/hangs
I used GDB and found out that SDL_Init and SDL_CreateWindow works, but when the code comes to SDL_CreateRenderer it calls it and hangs, it never returns and GDB just waits. Also, the CPU usage for the ...
-2
votes
1
answer
90
views
Display Text in SDL2 and C++
I am making a blackjack game using SDL2 and C++. I want to print text to the screen using SDL_ttf. My code compiles but does not display text to the screen.
SDL_Surface* display = NULL;
TTF_Font* font;...