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Tagged with rendering node-editor
98 questions with no upvoted or accepted answers
5
votes
0
answers
2k
views
nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
3
votes
0
answers
84
views
Defcous Node algorithm
I am working with Blender to generate defocus images using the Defocus filter it provides in the Node Editor. The official doc says that the blurring is done as a "post-process" using the Z values in ...
3
votes
0
answers
251
views
The problem of distortion on the composite
Hi all, I have a problem. I will render an object, is simply a box, get the rendering, compositing, then distort it. As a result of rendering over a live video the cube is smaller and renders with a ...
3
votes
0
answers
708
views
OSL: Giving the texture method a color instead of string
Is there a way to give the OSL method
texture(string, float, float, ...)
a color input instead of the string which reads an image file?
Or is there any type of ...
2
votes
0
answers
25
views
Why do only either 2 of 3 trees or 1 tree show material?
I'm new to Blender. I tried to add materials to all 3 trees but it's only either two trees or the other one tree that shows a material.
I added some nodes to all of them but only 2 trees show ...
2
votes
0
answers
412
views
How to make an object transparent but give it color to its edges using nodes?
I'm pretty new here and I have little experience with Blender, and I'm still struggling to understand how nodes work.
However, I like Blender a lot and I'd like to ask for help to achieve the effect ...
2
votes
0
answers
391
views
Blurry nebulae in Eevee
I'm trying to render a scene in which I have nebulaes made from volumetrics.
EDIT : I forgot to mention that it is a "flythrough" scene, the camera is flying through 4 successive volumetrics ...
2
votes
0
answers
876
views
Rendering tangent space normal maps in Cycles
Version: Blender 2.82a
Issue:
Create a composite node setup to render a tangent space normal map.
Current setup:
Node setup I have right now after lots of googling(still doesn't work correctly):
...
2
votes
0
answers
84
views
How can I make a glossy BDSF shader reflect the true color of an emission?
I have a red glossy shader on a car and a different object with a blue emission shader, the blue emission is reflecting off the glossy shader as yellow. How can I make the reflection the true color of ...
2
votes
0
answers
36
views
fire texture look worst in render then view
Why in the viewport the fire texture looks nice but you can't get the same result in the shading on render mode?
Why not put the texture of the viewport on the render view?
2
votes
0
answers
47
views
How to update compositor render after creating nodes in blender 2.81 with python?
This question has already been asked in the past for blender 2.79 and below, but I have seen that it has not received any useful answers, so now I try to ask it for blender 2.81.
I have created nodes ...
2
votes
1
answer
1k
views
My material nodes aren't applying to the whole object
I can't seem to figure out why the sides of my object aren't being wrapped by my material. Here's a photo of my node setup, and the finished result. Does anyone have any ideas? Thanks.
2
votes
0
answers
127
views
Lifetime Color Change Material + Time Remapping = Problem (Cycles Animation)
I am posting because I've been working on a problem all day and I can' t find the right solution anywhere. I'm going crazy. :P
My situation:
I have an animated scene in 24 fps
I want to release the ...
2
votes
0
answers
135
views
Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?
I do some rendering in blender(cycles). I render with the help of cycles nodes .exr images, where in each pixel instead of rgba-channels I store xyzObjectIndex-channels. Everything works fine up to ...
2
votes
0
answers
107
views
Shadow very suppressed in compositor when goes against background
For some reason my render in the compositor is all weird.
Here's the problem: the background is not completely white and the shadows get suppressed.
If I render everything without the background ...