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98 questions with no upvoted or accepted answers
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
b_breen's user avatar
  • 51
3 votes
0 answers
84 views

Defcous Node algorithm

I am working with Blender to generate defocus images using the Defocus filter it provides in the Node Editor. The official doc says that the blurring is done as a "post-process" using the Z values in ...
udyank's user avatar
  • 31
3 votes
0 answers
251 views

The problem of distortion on the composite

Hi all, I have a problem. I will render an object, is simply a box, get the rendering, compositing, then distort it. As a result of rendering over a live video the cube is smaller and renders with a ...
x2me's user avatar
  • 31
3 votes
0 answers
708 views

OSL: Giving the texture method a color instead of string

Is there a way to give the OSL method texture(string, float, float, ...) a color input instead of the string which reads an image file? Or is there any type of ...
boonto's user avatar
  • 31
2 votes
0 answers
25 views

Why do only either 2 of 3 trees or 1 tree show material?

I'm new to Blender. I tried to add materials to all 3 trees but it's only either two trees or the other one tree that shows a material. I added some nodes to all of them but only 2 trees show ...
divyanshu's user avatar
2 votes
0 answers
412 views

How to make an object transparent but give it color to its edges using nodes?

I'm pretty new here and I have little experience with Blender, and I'm still struggling to understand how nodes work. However, I like Blender a lot and I'd like to ask for help to achieve the effect ...
Jose Lozano's user avatar
2 votes
0 answers
391 views

Blurry nebulae in Eevee

I'm trying to render a scene in which I have nebulaes made from volumetrics. EDIT : I forgot to mention that it is a "flythrough" scene, the camera is flying through 4 successive volumetrics ...
Pdhm's user avatar
  • 135
2 votes
0 answers
876 views

Rendering tangent space normal maps in Cycles

Version: Blender 2.82a Issue: Create a composite node setup to render a tangent space normal map. Current setup: Node setup I have right now after lots of googling(still doesn't work correctly): ...
Colorless's user avatar
2 votes
0 answers
84 views

How can I make a glossy BDSF shader reflect the true color of an emission?

I have a red glossy shader on a car and a different object with a blue emission shader, the blue emission is reflecting off the glossy shader as yellow. How can I make the reflection the true color of ...
Jackson's user avatar
  • 233
2 votes
0 answers
36 views

fire texture look worst in render then view

Why in the viewport the fire texture looks nice but you can't get the same result in the shading on render mode? Why not put the texture of the viewport on the render view?
two bros's user avatar
2 votes
0 answers
47 views

How to update compositor render after creating nodes in blender 2.81 with python?

This question has already been asked in the past for blender 2.79 and below, but I have seen that it has not received any useful answers, so now I try to ask it for blender 2.81. I have created nodes ...
Noob Cat's user avatar
  • 1,373
2 votes
1 answer
1k views

My material nodes aren't applying to the whole object

I can't seem to figure out why the sides of my object aren't being wrapped by my material. Here's a photo of my node setup, and the finished result. Does anyone have any ideas? Thanks.
Katie's user avatar
  • 31
2 votes
0 answers
127 views

Lifetime Color Change Material + Time Remapping = Problem (Cycles Animation)

I am posting because I've been working on a problem all day and I can' t find the right solution anywhere. I'm going crazy. :P My situation: I have an animated scene in 24 fps I want to release the ...
Soqlloos's user avatar
2 votes
0 answers
135 views

Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?

I do some rendering in blender(cycles). I render with the help of cycles nodes .exr images, where in each pixel instead of rgba-channels I store xyzObjectIndex-channels. Everything works fine up to ...
Shurup4ik's user avatar
2 votes
0 answers
107 views

Shadow very suppressed in compositor when goes against background

For some reason my render in the compositor is all weird. Here's the problem: the background is not completely white and the shadows get suppressed. If I render everything without the background ...
MizuiroNo's user avatar

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