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Questions tagged [frame-rate]

The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).

5 votes
3 answers
1k views

What factors determine the frame rate in game programming?

I read that frame rate depends on the monitor's refresh rate, as described in the following Japanese article: https://siv3d.github.io/ja-jp/tutorial2/motion/#181-%E7%B5%8C%E9%81%8E%E6%99%82%E9%96%93%...
shingo.nakanishi's user avatar
1 vote
2 answers
74 views

Inconsistent Movement Behaviour between built Game and Playmode

I'm using a simple MonoBehaviour that causes GameObjects to change their position based on a ...
DemonicTree's user avatar
0 votes
1 answer
80 views

I want to limit my in-game FPS in my Unity game to 20 FPS, but this causes screen tearing in the build. How do I get rid of the tearing?

I have tried vSync, but in other forums I have read the vSync ignores the targetFramerate. Is there a way I can keep a 20 FPS cap without screen tearing? In my game I am trying to achieve a nostalgic ...
IcedSundae's user avatar
0 votes
0 answers
180 views

Why can't I limit FPS inside Unity editor?

I have an Unity app that requires a stable fps in editor. The fps itself is really high anywhere from 200 to 280 the problem is that is not consistent. I tried to limit it with the code belove but it ...
Ivan's user avatar
  • 349
1 vote
0 answers
288 views

Programmatically get FPS in Ursina

In Ursina, how can I programmatically obtain the current FPS count as number (like extracting it from the fps counter in the upper-right corner)? I need this for phyiscs calculations in Ursina. I have ...
EarthAndMoon's user avatar
1 vote
1 answer
87 views

Adaptation of values from previous constant frame rate to new constant frame rate

I'm trying to learn how to adapt my old values to new values. First of all, I don't use delta time at all. My game has lock with 30 FPS and I want to lock it with 60 FPS, I wrote all my values in ...
dt_'s user avatar
  • 11
0 votes
1 answer
110 views

Moving Multiple Objects With Vector2.MoveTowards Not Consistent

Good Afternoon, I'm trying to move three objects from their current position to a shared target position based on speed. Once they reach the target position, they move to a shared respawn location and ...
PayasoPrince's user avatar
1 vote
1 answer
70 views

What if I use delta time to just regulate framerate but not individual entities?

What if, instead of multiplying all my values that change each frame by delta time, I just increased one number in increments multiplied by delta time, and used that number to advance to the next ...
biscuit's user avatar
  • 13
0 votes
1 answer
286 views

How to sync ticks(Frames) between two peers?

I have a peer to peer game where both clients are running their own frame simulation. I'd like to sync the frame ticks so both peers know eachother's frame. But I"m having a bit of issue with ...
Kayla's user avatar
  • 107
0 votes
1 answer
307 views

WebGL FPS is sometimes higher than max. FPS setting - why?

In lots of WebGL online games (all games I tested were made with Unity), my FPS is sometimes higher than the max, FPS setting of my PC (75), but why?
EarthAndMoon's user avatar
0 votes
3 answers
380 views

Coroutine delay isn't consistent on different framerates

My problem: I am using a coroutine to add a typewriter effect to my texts, but the delay (using yield return new WaitForSeconds();) isn't consistent on different ...
DemonicTree's user avatar
2 votes
0 answers
1k views

Unity 2021/2022 laggy/stuttering Android performance compared to Unity 2020

I have been working for quite a lot of time with the Unity 2020.3 LTS releases and everything seems to be running smoothly when building for the Android platform. I recently decided to upgrade the ...
Panagiotis Iatrou's user avatar
0 votes
0 answers
142 views

How to know fps of game running on Mesa 3D on Windows 10

I am running some old OpenGL 3D application. I don´t have source code from the application but I assume it was implemented with OpenGL 2.0 or 2.1. I am running it on Windows 10 on Intel UHD graphics ...
david's user avatar
  • 1
0 votes
1 answer
305 views

Frame duration varies by a millisecond every few frames

When I run the program at 60 fps, I get 0.016 seconds per frame most of the time, then 0.017 s once every few frames. A similar thing happens for 30 fps, varying between 0.033 and 0.034 seconds per ...
Domonicx's user avatar
1 vote
1 answer
181 views

How to properly port 30 FPS physics with integers to 60 FPS and maybe floats?

I've inherited a code base in which everything is coded to run at 30 FPS and uses integers. I would like to upgrade the frame rate to 60 FPS, naturally I thought about using floats but it ain't that ...
aybe's user avatar
  • 815

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