Questions tagged [frame-rate]
The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
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When should I use a fixed or variable time step?
Should a game loop be based on fixed or variable time steps? Is one always superior, or does the right choice vary by game?
Variable time step
Physics updates are passed a "time elapsed since last ...
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Calculating framerate-independent values, for linear, quadratic, and exponential functions
There are a few similar posts, but they only deal with one of the three components I'm looking for, and none seem to handle the case of using a fixed step size (they're all about simulations which use ...
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How'd they do it: Millions of tiles in Terraria
I've been working up a game engine similar to Terraria, mostly as a challenge, and while I've figured out most of it, I can't really seem to wrap my head around how they handle the millions of ...
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Should frame rate affect the speed in a game engine?
I am writing a 2D game engine for fun. I am able to perform animation using the engine. However, if I change the frame rate (frames per second) the speed of the animation changes.
I have never used ...
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Frame Independent Movement
I've read two other threads here on movement:
Time based movement Vs Frame rate based movement?, and
When should I use a fixed or variable time step?
but I think I'm lacking a basic understanding of ...
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How do I enable higher FPS in XNA 4.0?
I created a FpsCounter DrawableGameComponent (linked to code, it's longish). It works great: It displays 60.0 fps normally. If I ...
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Frame-rate independant movement with acceleration
First of all, this is different to this question, because that question doesn't update entities the same way I am.
My update loop goes something like this (for the player):
Apply acceleration based ...
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Working with lots of cubes. Improving performance?
Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible ...
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Locking the frame rate in pygame?
I am having trouble setting up the frame rate in my first game. I know that I can set it up with:
clock = pygame.time.Clock()
clock.tick(60)
but this is not ...
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What are "frame rate" and "fps?"
Can someone give me a detailed
explanation about frame rate and fps concepts?
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answer
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Handling variable frame rate in SDL2
i am creating a game with C++ and SDL2 game engine but i noticed this.
I used the Vsync option for rendering, so it'll render at 60fps.
If i use this game with another monitor, fps are different (for ...
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Accuracy and frame-rate in a rhythm game
My question is related with Fixed time step vs Variable time step. But where a fixed frame-rate improve the consistency of a physics based game, is it the case for a rythm game, or wouldn't it be ...
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Time critical events based on framerate
Problem Description
Basically, I've made a "programming game" in which I've made my own scripting language. It is a completely standard Lunar Lander game, though instead of directly controlling the ...
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The value of VSync on vSync Count in Unity
In Unity, we can set the vSync value as "No sync" = 0, "Every V Blank" (60 fps) = 1 and "Every Second V Blank" (30 fps) = 2. But in the Unity Quality Setting documentation , it's written the vSync ...
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GameMaker: Studio - Slow down calculations
I currently have an orbital simulator, with a brilliant answer in another Game Development question here, and would like to know how to slow down the calculations of Game Maker, to be able to do more ...