All Questions
24 questions
0
votes
1
answer
65
views
2d tilemap or 3d isometric?
I am learning unity for fun and to experience myself I would like to recreate my childhood game : master of olympus zeus. Should I go 2D with tilemap or 3D with camera setup to reproduce the isometric ...
2
votes
3
answers
7k
views
How Can I Rotate character based on direction He is Moving in Godot 4.0 3D
Is there a way to do it in code
For example :
Rotation.y = something
0
votes
1
answer
562
views
3D Isometric game in Unity - Projectile follows player movements
I'm trying to make a 3D Isometric game with a wizard shooting fireballs. I managed to make it shoot the fireball but they go in the direction which the wizard is facing: if I rotate the wizard the ...
1
vote
1
answer
140
views
Coloring for 3D Isometric projection
The ask is, base on the following program
https://github.com/adonovan/gopl.io/blob/master/ch3/surface/main.go
Turn it to a web server and render the SVG as web page
Color the SVG so that the peak is ...
0
votes
1
answer
792
views
How to pan camera to the clicked 3d object in Unity
I need to pan/move camera to a 3d object, when I click on the 3d object. I found the below script. but when I attach it to an object where ever I click the camera move to there. how to fix this. below ...
1
vote
0
answers
840
views
Threejs isometric view and camera rotation
I have copied this code to make isometric view in my game:
var viewAngle = 22,
near = 1,
far = 1000,
radians = -Math.PI / 4
camera = new THREE.PerspectiveCamera(viewAngle, w / h, ...
2
votes
2
answers
3k
views
Convert 3D coordinate to 2D coordinate using axonometric and isometric projection
I'm currently working on a game in JS using HTML5 canvas and I need to convert a 3D coordinate defined byx, y, z to 2D coordinate defined by x' and y' using two projections mode : axonometric first ...
0
votes
0
answers
209
views
Make an isometric 3d game in vb.NET is too slow
So! I'm on an isometric 3d game in VB.Net, everything goes well. It works just like that:
There are bitmaps that represent each layer of the 3d map. Then the engine turn 'em in an array of arrays of ...
0
votes
1
answer
285
views
as3: Containers, depth and walls? ISOMETRIC
How should I go about (it's an isometric game) to make the depth logical?
Example, if a farmer is above another farmer (a.k.a the y value is lower, but he is HIGHER up), how would I make it so that ...
0
votes
2
answers
1k
views
Picking in true 3D isometric view
To view my 3D environment, I use the "true" 3D isometric projection (flat square on XZ plane, Y is "always" 0). I used the explanation on wikipedia: http://en.wikipedia.org/wiki/Isometric_projection ...
0
votes
1
answer
600
views
Transforming and drawing isometric textures
I'm planning to make a game and doing some research.
One of the features will be an isometric third-person view, which should be able to be rotated freely over 360 degrees.
This rules out the use of a ...
4
votes
2
answers
807
views
How might I convert a 2.5D isometric cube texture to textures usable in 3D?
I would like to programmatically convert a 2.5D isometric cube texture to a texture/textures that can be used on a 3D cube. What is a good way to do this? I will be rendering the cube using Direct3D.
1
vote
1
answer
3k
views
XNA C# creating an Isometric view with 3D models
I'm trying to make a simple isometric game engine but have some problems with the camera. When i have it like this i can see my model from the front. But i want to see it from an isometric perspective....
0
votes
1
answer
959
views
How do I accomplish a 2D Isometric Projectile (3D) Rotation Effect
I am working on an isometric 2d game and one aspect of it will be units that shoot projectiles. If the projectiles are circular its not to bad. Just position the projectile in isometric space. But ...
1
vote
1
answer
1k
views
Calculate rotation needed to transform plane
I'm currently trying to render a polygon mesh in isometric (html5 canvas 2d context).
My work is almost done except I cannot find the right calculation/algorithm to find the plane rotation.
In ...