952 questions
1
vote
0
answers
16
views
Mac Drag Windows to Menu Bar to Fill Screen Delay
In Sequoia 15.1.1, is there a way to edit the delay when dragging windows to the top to full screen them?
When I drag to the sides for 1/2 screen it's close to instant to snap, but when I drag to the ...
0
votes
0
answers
63
views
(GODOT 4.3) how to make enemy move to random tile using astargrid2d?
i have made an enemy that uses astargrid2d to move and chase the player, however i wanted to make the enemy move to a random tile when it goes to a certain state
what i tried to do is to make an if ...
1
vote
1
answer
29
views
Add a geom_scatterpie to a geom_tile - Problem while converting geom to grob
I do not fufil to use geom_scatterpie on a ggplot layer made using get_tiles and geom_tile. I always get the following error:
Error: ! Problem while converting geom to grob. ℹ Error occurred in
the ...
1
vote
0
answers
32
views
Godot 4.3 Bug with TileSet putting diagonals tiles with autotiles
I'm trying to put tilesets on a tilemap using autotiling, and I have configured the terrain using the following schema:
But it's not working as it's suppose to, for example, the diagonal
It was ...
1
vote
0
answers
32
views
How do I fix xtensor tile std::bad_array_new_length?
I want to implement np.tile(a[:,0], (len(b), 1)) in cpp xtensor and I got to the following line, with a xarray<float>(N,21) and b xarray<float>(M,21).
xt::xarray<float> res = xt::...
-2
votes
2
answers
132
views
html canvas isometric tile map rendering
am trying to achieve something like this
but i always endup tiles are not rendering when reaching to boundries , it should be drawing 200x200 map how ever it only show 17x17
the game am building is ...
0
votes
0
answers
36
views
Misaligned Tiles in Unity
I want to make a maze in Unity, so I use the Tilemap tool. I created 1 sprite for the path tile and an other sprite for the wall tile. Each sprite is 50x50 pixels, and the outline in the wall sprite ...
1
vote
1
answer
73
views
SVG Texture Tiled Plane
Im trying to tile a plane in SVG, but unfortunatley i cant use css3 perspective as its buggy in safari. I tried skewX with a fixed perspective tile. It kind of works, but i think the maths is wrong? ...
2
votes
1
answer
400
views
Godot 4 - How can I have a tile in a tilemap with a different clickable area?
I'm trying out game programming in Godot, and working on an isometric 2D game. I'm trying to add ramps and elevation, and have run into a problem. Elevation works, fine, but the clickable area for ...
0
votes
1
answer
344
views
Godot Tilemap Tile Shader | Map pixel data to tile color
I've been trying to set the color of a tile based on a color in a texture. The texture's size is equivalent to the size of the tilemap, where each pixel represents one tile. I need this info because I ...
-1
votes
1
answer
114
views
How to replace tiles in Unity?
I want to build some levels (rooms) for my game but i didn't make tile map yet. I want to build my level using placeholder images and when i make tile map i want to replace placeholders with normal ...
0
votes
0
answers
82
views
QGIS 3.36 - Adding Basemaps - Tile request max retry error. Failed 3 requests for tile 1 of tileRequest 2
I have been trying to add basemaps in QGIS 3.36, via both Quick Map Services plugin and XYZ Tiles.
But get the following error:
WARNING Tile request max retry error. Failed 3 requests for tile 1 of ...
0
votes
0
answers
25
views
How do I make proper milimetrical 9-slicing in unity?
Picture of the incorrectly stretched block
In Unity 2d, I have the following block, and I want to 9-slice it in tile mode, but my problem is that the tiles stretch for some reason instead of being ...
-1
votes
1
answer
73
views
Assign values based on reverse combination of two columns
Following this question, Multiple values in one tile with geom_tile and matrix plot, I'd like the tile attributes in agreement_num to be symmetrical, i.e. for the reverse pair combination, I'd like to ...
0
votes
0
answers
28
views
How would I add a second row in a tile map?
How would I add a second row in a tile map, how would I move the tile that it prints from the image down? say I have a row 0f ten columns of tiles I am trying to get the second row of tiles please ...